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“Good design… is designing enablers or tools that include the use cases given, but have breathing room, rather than designing strictly to the use cases. It could be said that this reduces usability, and it often does, but with the flipside of user value
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Portfolio of illustrator Mar Hernandéz. Found her through Weplaythis. Lovely work.
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Interview with Quicksilver developer Nicholas Jitkoff who now works at Google. Also includes an interesting video of him talking at Google about how QS came to be and where it’s headed.
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“…the potential for the game creator Web app is promising for folks like me with little to no coding skills.”