design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘urban games’

Week 146

Crazy, crazy week I am glad to have survived. But wait, it’s not done yet. Tomorrow (saturday) I’ll be running a workshop in Leidsche Rijn with local young folk, for Cultuur19. The aim is to design a little social game that’ll function as a viral marketing tactic for our upcoming urban games design workshop in [...]

What the Hubbub Is

There’s some movement over at the website for my new venture. I mentioned Hubbub before: it is a design studio I am setting up for physical, social games that are played in public places. We hope to address social issues and the like using these games. Recently… I’ve adjusted the temporary site to fit with [...]

Work Now So You Can Play Later

There’s a lot going on at the Leapfrog studio, which explains at least in part why things have gone quiet around here. However, I wanted to take the time to alert you to some upcoming events that might be of interest. An urban game in the Rotterdam city center On Sunday September 27 around 50 [...]

Buildings and Brains at the Nijmegen Design Platform (NOP)

It’s been a few weeks since I presented at the Nijmegen Design Platform (NOP), but I thought it would still be useful to post a summary of what I talked about here. Update: it took me a while, but the slides that accompanied this talk are now up at SlideShare. A little context: The NOP [...]

What I’m Doing at the Festival of Games

I’ve helped out with the program of this year’s NLGD Festival of Games. If you’re into gaming’s fringe phenomena, then this edition is not to be missed. The conference’s theme is “play global, global play” and will celebrate the impact of gaming beyond the screen. I curated several sessions focused on urban games and alternate [...]

The Theory and Practice of Urban Game Design

A few weeks ago NLGD asked me to help out with an urban games ‘seminar’ that they had commissioned in collaboration with the Dutch Game Garden. A group of around 50 students from two game design courses at the Utrecht School of the Arts1 were asked to design a game for the upcoming Festival of [...]