design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘learning’

A Playful Stance — My Game Design London 2008 Talk

A while ago I was interviewed by Sam Warnaars. He’s researching people’s conference experiences; he asked me what my most favourite and least favourite conference of the past year was. I wish he’d asked me after my trip to Playful ’08, because it has been by far the best conference experience to date. Why? Because [...]

Playing With Emergence Is Like Gardening

It’s been a while since I finished reading Steven Berlin Johnson’s Emergence. I picked up the book because ever since I started thinking about what IxDs can learn from game design, the concept of emergence kept popping up. Johnson’s book is a pleasant read, an easy-going introduction to the subject. I started and finished it [...]

Notes on Play, Exploration, Challenge and Learning

(My reading notes are piling up so here’s an attempt to clear out at least a few of them.) Part of the play experience of many digital games is figuring out how the damn thing works in the first place. In Rules of Play on page 210: “[…] as the player plays with FLUID, interaction [...]

Space to Play

The languages you’ve mastered shape your thinking. Nouns, verbs, adjectives…if you think of your day-to-day interactions on the web it’s clear the language you’re using is (very) limited. Does that limit your range of thoughts, and the things you’re able to express? Certainly, I’d say. A quote from an old Ben Cerveny bio found in [...]

The Experience of Playful IAs

It’s time for a short update on my thinking about Playful IAs (the topic of my Euro IA Summit talk). One of the under-served aspects so far is the actual user experience of an architecture that is playful. Brian Sutton-Smith describes a model describing the ways in which games are experienced in his book Toys [...]