Fantastic Journal: "This Means Something!" "Roy can't communicate his obsession through conventional language and is forced into non-verbal communication. He has to make what he is thinking in order to express it." A post looking at the film Close Encounters of the Third Kind and what it has to say about the value of making. [...]
So a few weeks ago, before he went surfing in Morocco, m’colleague Alper reported in an elaborate fashion on the project he and I did for the artist Sarah van Sonsbeeck. If you’re into data visualization and information design and you haven’t read it already, I encourage you to do so right now. I thought [...]
harbor_laboratory A good example of artists creating a context for citizens to participate in the planning of urban space. In 2008, the Parfyme collective ran a 'laboratory' in Copenhagen harbor where people could come in and experiment with new uses for the area. (tags: playful09 play participation harbor art copenhagen denmark urbanism urban planning experiments [...]
Frank-ly » Blog Archive » De laatste This Happened van dit jaar A brief report of the fourth This happened – Utrecht (in Dutch) on the Rhinofly blog, who were also this event's sponsor. (tags: thishappened thishappened-utrecht thishappened-utrecht-1009 thutc interactiondesign events reports ixd)
jordanmechner.com » Old Journals A diary kept by Jordan Mechner while he was working on the original Prince of Persia. Fascinating stuff. (tags: videogames games jordanmechner princeofpersia diaries journals history) Tinker it now! » Tinkering with Arduino by Nick Weldin Tinker.it's Nick Weldin has wrote a book on Arduino. Having had the pleasure of being [...]
Hopper Invasion Another marketing driven flash mob. The polish on the Barcelona video makes me wonder how much of it's "real". (tags: flashmobs marketing hoppers play cities social) thehiddenpark.com "The Hidden Park is an iPhone adventure game created especially for young families. The application uses all the features of the iPhone to lead children into [...]
Slave City – we make money not art "Slave City is an up-to-date concentration camp made out of the latest technology and with the newest management insights. The highly profitable Slave City (7 billion euro net profit per year) is provided with all necessary facilities to make sure that the inhabitants (called "participants") are as [...]
A New Theory of Awesomeness and Miracles, by James Bridle, concerning Charles Babbage, Heath Robinson, MENACE and MAGE Notes and slides of the talk that (for me at least) was the undisputed high point of Playful 2009. James restores the meaning of the term "awesome" to the rightful realm of the huge, the complex and [...]
Tale of Tales » Interview with Frank Lantz I'm not a huge fan of Tale of Tales' work (I think the focus on artistic graphics, story and immersion are red herrings), but I commend them for providing a podium to Frank Lantz, whose ideas on the nature of games are in some ways completely opposite [...]
Serious Toys | tangible inspiration A Dutch company that develops tangible interactive toys for educational purposes. Their first product is TagTiles, a tablet that responds to play pieces. (tags: play toys interactiondesign learning education children youth tangible physical)
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