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A good example of artists creating a context for citizens to participate in the planning of urban space. In 2008, the Parfyme collective ran a ‘laboratory’ in Copenhagen harbor where people could come in and experiment with new uses for the area.
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James Bridle showed this as an example of awesomeness during his Playful ’09 talk. Being a big fan of Pynchon’s Gravity’s Rainbow, this blew me away. 760 illustrations, one for each page in the book. Awesome indeed.
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“Fabel designs and produces participatory contexts for learning that are intended for change of attitude and behaviours. […] Fabel call these methods “wind tunnels”, environments to challenge the perception of the target group.” I was impressed with the talk Molly Ränge gave at Playful ’09. She showed many examples of projects done in Scandinavia that employ physical games to create a context for learning. A space I am very much interested in exploring further with Hubbub.
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Having worked on a silence level data visualization, this iPhone app that collects audio measurements from around the world and aggregates them is of some interest to me. It could be interesting to plug their data into our Processing sketch…
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1993 iPhones, 119717 throws, 48317.04 seconds of “hangtime”, and counting! Possibly the best game I have seen for the iPhone yet; one that requires players to be very brave (or have spare iPhones lying around). Picked this up at Playful ’09.
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“You should see what I see.” Indeed! I cannot begin to imagine what goes on inside Gondry’s head as he plans the whole video for the Chemical Brothers’ track ‘Star Guitar’ out on paper. The prototype clip made with shoes, oranges and cans is a wonderful example of fast and cheap iteration that I plan on using with students the next time we talk about the role of sketching in design. (Another Design by Fire 2009 left over, from Matt Jones’ talk.)
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Another snippet left over from DxF 2009. It is one thing to dream about a tree that can be suspended from a tree, but to make one is something completely else.
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This was still lying around in my notes from Design by Fire 2009. James and Cennyd showed this clip as part of their presentation on the parallels between interaction design and music. It just blew me away. Apparently there’s something universally human about this pentatonic scale.
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I can relate to the tweet from Tom Coates that Russel blogs about here. It’s (part of) the reason I’ve been having trouble getting back into blogging. I should just start throwing out fragments there again, I guess.