I’m not a huge fan of Tale of Tales’ work (I think the focus on artistic graphics, story and immersion are red herrings), but I commend them for providing a podium to Frank Lantz, whose ideas on the nature of games are in some ways completely opposite to theirs: “Immersive environments and real-time 3D are spectacular and revolutionary new ingredients, but I don’t see them taking over and replacing everything else. Because the everything else is also pretty spectacular: the beauty of non-linear dynamic systems, stylized social interaction, the alchemical transformation of violent impulse into articulate complexity, collaborative exploration of possibility spaces, madness and randomness dancing with logic and structure, these are the things that I love most about video games and they’re also at the heart of games in general.”