More than useful — outline of my Interaction 08 talk

Illustration from children's book

A while back I was happy to hear that my submission for Interaction 08 is accepted. This will be the first conference organised by the IxDA. Obviously I’m proud to be part of that. I’ll probably be building my talk a post at a time on this blog, more or less like I did with the one for the Euro IA Summit of this year. If you’re wondering wether it’ll be worth following along, let me outline the argument I made in my submission:

There’s a generation of ‘users’ expecting their digital and physical products to be customizable, personalize-able and re-combinable. These users explore the potential of these 3C products through play. This is why I think it’s worthwhile for interaction designer to get a better understanding of how to design for open-ended play. Obviously, it makes sense to do some shopping around in the theories of our colleagues in game design. Why should designers bother? Playful products have deeply engaged users that can’t stop telling stories about their experiences with them.

The focus of this talk is firmly on designing stories that emerge through play and enabling the retelling of those play experiences.

Like I said, I’ll dive deeper into these topics in the coming period. If you have any views of your own on this — or useful resources that you think I should check out — do let me know.

Update: Today the full conference program was announced and my name is actually on there. The program looks really cool, and I’m really happy to see some talks related to mine in there as well. See you in Savannah!

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Kars Alfrink

Kars is an independent interaction and game designer who makes things with technology for play, learning and creativity.