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“The universe tends toward maximum irony. Don’t push it.” A guide to backups. Via Tom Armitage.
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Saffer’s presentation on the application of game structures to web apps. Good stuff. Via Armitage.
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Unusually deep puzzle action platform game that won the 4th casual game-play competition at Jay is Games. Good fun.
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Oliveira discusses Oink’s demise and what he thinks online music stores should learn from it: price, commodity and (most importantly) choice.
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“Anybody thinking of social software as a special category of software design needs to wake up and smell the friends list.” — Hinton on the ubiquity of sosowa.
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Point and click adventures are far from dead. Blackwell Unbound is an indie game that makes me nostalgic for the good old days of obsessive Gabriel Knight play.
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Upcoming ‘virtual world’ by Mind Candy. Nothing much yet here but the teaser trailer shows some high-quality character design and animation.
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Game-play footage of a disturbing indie game in which you seem to be in semi-control of some Lovecraftian monster wreaking havoc on a forested hillside. Weird but wonderful.
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Weird platform puzzle game where you play a black blob. Nice graphic style, fun music.
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“innovative products come from companies with one important characteristic — willpower: The perseverance and committed resources to see a breakthrough product launched”