Week 140

Is it march already? Time flies. 

I’m on my way to Ams­ter­dam again. Around 10 hours ear­li­er, I was in a train in the oppo­site direc­tion, com­ing back from Vis­i­ble Cities #02. This turned out to be an evening well spent. Some nice exam­ples of AR projects were shown but in par­tic­u­lar Ole Bouman of the NAi’s per­spec­tive on the changes archi­tec­ture will go through under the pres­sure of new tech­nolo­gies was enlight­en­ing. He came across as both crit­i­cal and knowl­edge­able, pas­sion­ate about the field with a sol­id ground­ing in its his­to­ry. Inspir­ing. Final­ly spend­ing an evening in TrouwAms­ter­dam — eat­ing a burg­er and drink­ing a beer in the space where print­ing press­es used to run — was anoth­er plus.

I’m at Layar a lot this week again. Still can’t tell you too much about what’s going on there. But it con­tin­ues to be both a chal­leng­ing and fun engage­ment, so that’s good.

Apart from this, I spent a day brain­storm­ing new game con­cepts for one of the Nether­land­s’s big lot­ter­ies, with which they’re hop­ing to reach a younger gen­er­a­tion. It’s always a chal­lenge to immerse one­self in a new con­text that fast, but it went well. Lots of nice ideas came up and the work­shop was facil­i­tat­ed in a tight man­ner. Par­tic­i­pat­ing in these things always results in use­ful insights for when I run my own sessions.

I do feel slight­ly exhaust­ed from all this, not in the least because what should have been a two hour review of pro­pos­als on mon­day morn­ing with my stu­dents turned into a three-and-a-half hour marathon ses­sion. They’ve had to sub­mit their grad­u­a­tion project pro­pos­als now, so I’ll soon sit down and do a final assess­ment of them. Then they’re good to go.

And so will I.

Week 139

The pre­vi­ous week seam­less­ly flowed into this one when on sat­ur­day I sat down to final­ize the deck of slides for Raum Schiff Erde. On sun­day morn­ing, I grabbed a train and five hours lat­er I was in Stell­w­erk, the con­fer­ence’s love­ly venue. Kind, clever peo­ple, a nice relaxed and friend­ly atmos­phere, inter­est­ing talks, all in all a good event. There is more about what I talked about on the Hub­bub blog. It wrapped up with some music and then we were off to din­ner. Turned in late and got up ear­ly the next morn­ing for anoth­er train. I don’t think I’ve ever stayed this short in a hotel, did­n’t even man­age to squeeze in breakfast.

On the train ride, I man­aged to review all of the grad­u­a­tion project pro­pos­als of my stu­dents. These were first drafts, next week they’ll need to sub­mit a final ver­sion after one more round of reviews. Some have love­ly, curi­ous top­ics. (A satir­i­cal news­game, any­one?) I’ll share some of them with you some­time soon.

I had a few hours to take a breather when I got back to Utrecht and then it was off to the HKU Acad­e­my The­atre to pre­pare for This hap­pened – Utrecht #5. This was the first edi­tion of the new year, and also the first in a new venue, which made it kind of scary. But every­thing turned out great. (Read a few reports to get a sense of the evening, if you’re inter­est­ed.) We had pos­si­bly the best series of talks so far (although, of course, they’ve all been great) and a great crowd. I’m already look­ing for­ward to #6.

As if two of these chal­lenges weren’t enough, on wednes­day it was D‑day for project Tako (which is part of a big­ger plan that is local­ly known sim­ply as PLAY). I pre­sent­ed the results of my research to a room full of cul­tur­al event orga­niz­ers, games devel­op­ers and assort­ed lumi­nar­ies of the Utrecht city scene. I man­aged to wrap up the siz­able stack of sketch­es only hours before in a final adren­a­line-fueled design sprint. The respons­es were encour­ag­ing, so it seems we can start explor­ing the next stage. But before this I’ll need to anno­tate the deck of slides, include all the feed­back and then we might have some­thing we can publish.

In between and after, it’s been more work at Layar. I’ve been dig­ging into the specs for sev­er­al pro­to­types — lots of sketch­ing there, too — forc­ing myself to con­sid­er mul­ti­ple paths. Some of the out­put has been hand­ed over to engi­neers. I can’t wait to see the results of their devel­op­ment efforts.

Even though all of this is more fun than is legal, I can’t wait for a work free week­end, too.

Week 138

Last evening I was on top of the Neude­flat, to review a draft of a pre­sen­ta­tion I’ve pre­pared as part of project Tako.1 Ear­li­er that day and mon­day I talked to the last two par­tic­i­pants: Cul­turele Zonda­gen (a pro­duc­er of fre­quent city-wide cul­tur­al events that always take place on sun­days) and Habek (a pro­duc­er of local hip-hop events and projects). Most of the pre­sen­ta­tion is in place — lots of rough con­cepts for play­ful cul­tur­al projects — it just requires some last addi­tions and tight­en­ing up to be ready for the city lab ses­sion with all par­tic­i­pants next week.

On tues­day morn­ing I found myself in a room filled with stu­dents, who gave short pre­sen­ta­tions on the results from the ini­tial field research they per­formed over the pre­vi­ous week. Some had inter­est­ing insights to share, rang­ing from the expe­ri­ence of sto­ry in sin­gle play­er ver­sus mul­ti­play­er RPGs to the effects of a play­ful UI on the per­ceived effec­tive­ness of infor­ma­tion appli­ances. Oth­ers were real­ly strug­gling with the devel­op­ment of a brief for their own work. Next up for them is to write up a pro­pos­al for their grad­u­a­tion project. We’ll review a first draft of those next week. 

As I’m writ­ing this, I am on my way to Layar again — who had some excit­ing news to announce this week and won a few awards in Barcelona too. Most of my time this week will be spent on a design sprint out­lin­ing a new prod­uct offer­ing. We’ll do a review of that some­where this week, and take it from there. Iter­ate’s the word. Think­ing through making.

In the time that’s left, I’m chip­ping away at the talk for Ham­burg this sun­day. The rough sil­hou­ette is there, now it’s just a mat­ter of build­ing a deck. Should be doable, right? Right.

  1. The pro­mo­tion depart­ment of the city of Utrecht has its offices here, with stun­ning views. []

Week 137

I was out of the game for a day this week due to a cold. Back in the sad­dle now, off to Ams­ter­dam for more work at Layar. I’m going to pick up where we left off last week when the work­shop with BERG finished.

It’s less than two weeks to the next This hap­pened – Utrecht. On mon­day we opened the reg­is­tra­tion and even though we had twice as many spots than last time, we ‘sold out’ in half the time. One minute. Crazy. I met up with Alexan­der and Ianus on mon­day evening to go over the last things that need to be done. We had a look at our new venue too, the HKU Acad­e­my The­atre, which I think is real nice. 

On tues­day I went over to Codarts to give a lec­ture on games to music stu­dents (pro­duc­ers, com­posers and song­writ­ers, most­ly). I was invit­ed by Daniël Ham­burg­er, whom I col­lab­o­rat­ed with on the Mon­ster game opera. I want­ed to pro­vide the stu­dents with start­ing points for col­lab­o­ra­tion with game design­ers. So I decid­ed to focus most­ly on the notion of play­er expe­ri­ence, and how game design­ers con­tribute to this, and how music and sound can. It went OK. I start­ed by chat­ting with them about the games they play, so that I could use those as exam­ples in the rest of my talk. That’s a trick that works well, I’ll be sure to use it again. 

There’s some more speak­ing on the hori­zon. On mon­day I booked my train to Ham­burg, for a talk at RaumschiffEr.de; a sort of mini-Reboot tak­ing place on feb­ru­ary 21. Read a bit more on that at the Hub­bub blog. Per­haps I’ll see you there?

Week 136

On a train to Ams­ter­dam again, extra ear­ly so that I am on time for the sec­ond day of a work­shop we’re run­ning at Layar.1 It’s being facil­i­tat­ed by BERG’s Schulze and Jones, which is a real treat. With­out giv­ing too much away: we’re work­ing on new prod­uct con­cepts. Can’t wait to see what results from this ses­sion, since it looks like I might be devel­op­ing them fur­ther in the months to come.

I was doing some work this week­end, most­ly plan­ning the upcom­ing months since there’s so much inter­est­ing stuff on the hori­zon. I also popped over to Hil­ver­sum for a look at the games cre­at­ed dur­ing the local Glob­al Game Jam.2 Some 170 peo­ple par­tic­i­pat­ed and I think around 40 games were cre­at­ed. The gen­er­al qual­i­ty was quite high. Some of my favorites included:

  • So It Floats, which fea­tures gor­geous water­col­or art and a bib­li­cal theme. You’re a mon­key try­ing to get Adam and Eve to leave par­adise. The game­play resem­bles ‘s games.
  • SSSSSOS, where you con­trol a tiny space ship try­ing to sur­vive a mas­sive bat­tle between two armies con­sist­ing of swarm­ing space ships. You can get them to engage each oth­er in stead of you by attract­ing and repelling them. It’s all dri­ven by nice­ly tuned New­ton­ian physics and is accom­pa­nied by adap­tive music.
  • Res­o­nance, which was strik­ing­ly well-round­ed for a 48-hour game. I’m not a huge fan of puz­zle games, but this had a good learn­ing curve spread across 14 lev­els. The musi­cal theme was a nice touch too.
  • Save Your Souls, a frus­trat­ing exper­i­men­tal game you con­trol with two mice, each tied to one char­ac­ter run­ning down a track. From play­ing I’ve decid­ed biman­u­al input devices are not for me.
  • What The Faql?, which I liked for its inter­est­ing social mechan­ic. Four play­ers col­lab­o­rate to get a cart from one end of a mine to the oth­er, but one of them is a ‘mole’ whose goal is to sab­o­tage the whole oper­a­tion. This play­er gets a small jolt of force feed­back from his con­troller at the game’s start.

All the games cre­at­ed in NL and across the world can be found at the inter­na­tion­al Glob­al Game Jam web­site. Have a look.

Most of the con­ver­sa­tions with project Tako par­tic­i­pants are now fin­ished. I had one more this mon­day, with the peo­ple who orga­nize the Inter­na­tion­al Franz Liszt Piano Com­pe­ti­tion.3 Not much else will be done this week, but I’ll need to start pro­cess­ing all the notes in the com­ing period.

Now that the EMMA group projects have fin­ished the next phase for grad­u­ate stu­dents at KMT has start­ed. They have four weeks to devel­op their grad­u­a­tion project pro­pos­als, which includes a research com­po­nent. This phase was kicked off with a sym­po­sium on mon­day about cre­ative process­es in mul­ti­dis­ci­pli­nary teams. On fri­day, I’ll meet with the group of stu­dents I’m coach­ing (togeth­er with Irene van Peer) and review their plans for a short field study, which they’ll need to com­plete the next week. The results from this will feed into their final pro­pos­als. Can’t wait to see what they come up with.

  1. Get­ting to a train on time is not with­out its haz­ards these days, snow and ice make bik­ing to the sta­tion extra inter­est­ing. []
  2. GGJ NL is orga­nized by my friends at the Dutch Game Gar­den. []
  3. Where, inci­den­tal­ly, I final­ly learned the mean­ing of Lisz­to­ma­nia. []

Week 134

I’m writ­ing this in the morn­ing on a train from Utrecht to Ams­ter­dam. I’ll be mak­ing this trip more often the com­ing weeks, since I signed a con­tract with Layar on tues­day. I’ll be rein­forc­ing their UX team, doing inter­ac­tion design on exist­ing and new parts of their ser­vice. As is often the case with these kinds of engage­ments, there’s not much more I can say at this time. I’m sure there will be inter­est­ing things to show and talk about lat­er on though.

In the time that’s not being tak­en up by Layar this week I’m get­ting going with project Tako. I’ve been call­ing the orga­ni­za­tions select­ed for the project and sched­ul­ing meet­ings. The first one — with the peo­ple behind Uit­gekookt; a culi­nary fes­ti­val — is set for this fri­day. It’s a rare oppor­tu­ni­ty to talk about how you can bring a play­ful per­spec­tive to (in this case) cook­ing and food, I’m real­ly look­ing for­ward to it. More meet­ings will be hap­pen­ing next week.

Also on fri­day, I’ll attend an eval­u­a­tion of the Mount Ever­est project, which was wrapped up last week­end. I went over to the fac­ul­ty to see the pieces the stu­dents had cre­at­ed and was blown away by the cre­ativ­i­ty and tal­ent on display. 

If I had to pick one favorite it’ll have to be the group that set up a spoof shop — called Extreme­ly Safe — where you could come in and have your pic­ture tak­en at a haz­ardous loca­tion of your choice. It was a play­ful ser­vice — you real­ly did get that pho­to, plus a sheet of help­ful point­ers for telling the tale of your trav­els to friends and rel­a­tives — but once you were in, an impromp­tu per­for­mance took place too, com­ment­ing on con­tem­po­rary obses­sions with break­ing rules and push­ing limits. 

Good stuff.