Week 137

I was out of the game for a day this week due to a cold. Back in the sad­dle now, off to Ams­ter­dam for more work at Layar. I’m going to pick up where we left off last week when the work­shop with BERG finished.

It’s less than two weeks to the next This hap­pened – Utrecht. On mon­day we opened the reg­is­tra­tion and even though we had twice as many spots than last time, we ‘sold out’ in half the time. One minute. Crazy. I met up with Alexan­der and Ianus on mon­day evening to go over the last things that need to be done. We had a look at our new venue too, the HKU Acad­e­my The­atre, which I think is real nice. 

On tues­day I went over to Codarts to give a lec­ture on games to music stu­dents (pro­duc­ers, com­posers and song­writ­ers, most­ly). I was invit­ed by Daniël Ham­burg­er, whom I col­lab­o­rat­ed with on the Mon­ster game opera. I want­ed to pro­vide the stu­dents with start­ing points for col­lab­o­ra­tion with game design­ers. So I decid­ed to focus most­ly on the notion of play­er expe­ri­ence, and how game design­ers con­tribute to this, and how music and sound can. It went OK. I start­ed by chat­ting with them about the games they play, so that I could use those as exam­ples in the rest of my talk. That’s a trick that works well, I’ll be sure to use it again. 

There’s some more speak­ing on the hori­zon. On mon­day I booked my train to Ham­burg, for a talk at RaumschiffEr.de; a sort of mini-Reboot tak­ing place on feb­ru­ary 21. Read a bit more on that at the Hub­bub blog. Per­haps I’ll see you there?