Meanwhile, the demos of the Bronx was finding voices. One voice was the explosion of graffiti on our subways. I loved it! The kids who made it were thrown into a public transit system that was far more broken down than today’s. They told the world, “We are not helpless; we can make this world colorful, exuberant, exciting.” I was thrilled. I took my mother to the 149th Street subway stop, near where we had lived, with a good view of the trains. She was a very reserved woman, but she said, “It’s a rainbow, in a place where who would expect one?”

Emerging from the Ruins | Dissent Magazine

Beautiful lecture on the destruction of the Bronx and its subsequent resurgence against all odds. I particularly enjoyed the attention devoted to graffiti and rap music as early signs of a turn for the better.

Almost as a counterweight to the lawmakers and media personalities that use a single clinical trial to prove games are fundamentally evil, the evangelists use a single clinical trial to prove that games are fundamentally benevolent. “Play, don’t Replay!” is just another example of games evangelists twisting a study into a nail to advance their own hammer under the guise of saving the world, and it’s something that people should be cynical about. If being a games naysayer means thinking critically about the place of games in society and not overreaching the findings of individual studies, I for one will gladly be a games naysayer.

Games evangelists and naysayers

The even-handed approach to using games for change that is championed here is (sadly) still uncommon in industry.

Easy Riders Talk UFOs (by Bryce Zabel)

Finally got around to watching Easy Rider the other day. Nicholson’s monologue were an unexpected treat. I couldn’t help but observe the parallels between the advanced civilisation he describes here, and the ambitions of current-day adherents of the Californian ideology.

As Jeppe sniffed from a bag of Sorachi Ace hops and tasted a new beet-and-licorice-infused beer straight from the fermenting vat, my mind flashed to Mikkel doing the exact same thing across the world, at de Proef — the twins mirroring each other, with an ocean of resentments and recriminations between them.

A Fight Is Brewing – NYTimes.com

I’m a Mikkeler fan. I was amazed to read he can just come up with new brews remotely.

It’s a shame he no longer gets along with this brother. Makes for a surreal story though.

New Yorkers first have to stop deluding themselves into believing that today’s hyper-gentrification is the same old thing. We all have to stop saying, “New York always changes, so this is normal.” This is not normal. This is state sponsored, corporate driven, turbo charged, far flung, and impossible to stop in its current form.

Jeremiah’s Vanishing New York: On Spike Lee & Hyper-Gentrification, the Monster That Ate New York

Gentrification; super-gentrification; hyper-gentrification. Once the thing accelerates beyond a certain point it becomes an altogether different beast.

We can continue in today’s mode of treating disconnection as a way to recharge and regain productivity, or we can view it as a way to sabotage the addiction tactics of the acceleration-distraction complex that is Silicon Valley. The former approach is reactionary but the latter can lead to emancipation, especially if such acts of refusal give rise to genuine social movements that will make problems of time and attention part of their political agendas—and not just the subject of hand-wringing by the Davos-based spirituality brigades.

Technology’s Mindfulness Racket | New Republic

Play is only play when it is in service of itself.

Nguyen wanted to make games for people like himself: busy, harried, always on the move. “I pictured how people play,” he says, as he taps his iPhone and reaches his other hand in the air. “One hand holding the train strap.” He’d make a game for them.

The Flight of the Birdman: Flappy Bird Creator Dong Nguyen Speaks Out | Culture News | Rolling Stone

A subtle detail of interaction that is missed by many who look at a game in itself and don’t take the context of play in consideration.

And the very idea of games criticism risks balkanizing games writing from other writing, severing it from the rivers and fields that would sustain it. Games criticism is subsistence criticism. There’s not enough land to till in games alone. Nor in literature alone, nor in toasters alone. God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.

What games need? | Critical Proximity

Bogost on games criticism at Critical Distance clearly articulates why I enjoy certain criticism more than others. I prefer the kind that is aware of not just the field it is working in.