Just posting this because I linked to it in the previous post but the imagery is just too wonderful not to include.
“A device to wrestle with the STRONGESTANIMALINTHEWORLD: the rhinoceros beetle. This device includes a head-and-body mounted display that equips humans with the appendages required to interact (with the males at least). In addition it scales us and our forces to the beetle proportions granting us similar manipulative capacities and even playing field; an architecture of reciprocity.” (via Chris Woebken I Beetle Wrestler)
“So far it seems this year’s #SXSW key launch has been an app you play with your cat. Maybe now is the time to let Lindon and Berlin shine.”
So yeah, a marketing game about cat food. Ho hum. It’s a shame there’s not much more going on here beyond slapping at a screen as fast as possible.
The piece also mentions “Friskies hailed the game as the world’s first ever duel-species game.” Not true. I won’t talk about Pig Chase, ‘cause that’s not a playable game yet. But there’s plenty of prior art. My favorite: Beetle Wrestler (2008), by Chris Woebken, Natalie Jeremijenko, Lee Von Kraus and Leigha Dennis.
Quote from a Dutch author Martin Bril which roughly translates as: “You miss more than you experience, nothing to worry about.” Pointed to by Alper while discussing that well-known feeling while attending large conferences with Niels, who had just gotten back from GDC.
More animal weirdness. Not exactly sure what this means but the image of a pig with parts missing, as if it’s partially eaten but still alive is strangely alluring. I also find the llama-like cows disturbingly cute.
Against frequent efforts to dismiss objects as fantasies assembled by humans from a pre-given surface of experienced contents, I contend that reality is object-oriented. Reality is made up of nothing but substances — and they are weird substances with a taste of the uncanny about them, rather than stiff blocks of simplistic physical matter.