The reward for work is more work.
Came across this after watching his film about studio culture, 10 Bullets.
The reward for work is more work.
Came across this after watching his film about studio culture, 10 Bullets.
A game is something that we play. A videogame is a digital playspace. This is the shape of games to come. To impose stricter definitions will only serve to stifle creativity and unnecessarily celebrate past trends in favor of present and future possibilities— this is already happening.
If these proposed definitions are so broad as to include everything, and now everything is thus a game, then let’s play everything!
[…]
If we’re going to admit systems of ranking into our games, to construct goals, their design should come from an intimacy with the materials of the playspace as a freely-played space, meaning one explored through our own self-directed (and constantly dissolving?) goals; these goals should invite us to play with processes that direct us toward and help realize our vision of inner utopia.
You’re going to have people saying, “What, plants know when I’m chewing on them? I’m not going to chew them anymore. I’ve got nothing left to eat!
Anyway, I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire.
A fantastic report on a game of Civilization II that has been running for 10 years. I agree with Nicolas in that these kinds of reports are rare, and the concept of long play is an interesting one to explore further.
From Banksy’s Banging Your Head Against a Brick Wall. A perspective I can to some extent relate to, although I have to say I consider myself sickeningly well-behaved. As a model for society however, it falls flat, of course.
It’s becoming an all-too-familiar dynamic: artist uses dead animal in work, gets enormous amounts of attention from press.
In this case, Bart Jansen has converted his deceased cat Orville (who was run over by a car) into a remote controlled quadrocopter…
(via Vliegende kat is kunstwerk met explosief potentieel — musea en galerieën — VK)
Copenhagers: RETRO BOBBY (by Copenhagers)
Exchange your old toys for a haircut from your childhood. It’s nostalgia on steroids, baby.
Alper pointed me to this slightly retarded but at the same time engrossing reinterpretation of the computer RPG: missions and enemies are laid out on a grid. You finish or defeat them by clicking repeatedly (shades of Cow Clicker here). Then hover over the XP and money that appears to cash in. To get to the harder ones you need to level up and purchase kit. There is no declarative layer what so ever but it still works. Strange.
This coming November, you may be one of the millions who will purchase Call of Duty: Black Ops II. Before you start fantasizing about a Los Angeles under drone attack and the undercover soldiers who will save us all, you may want to think about the horrifying history of undercover operations and the actuality of drone wars today.
Refreshing analysis of the rise of populism in the Netherlands, arguing that it is not the result of politics bowing to gradual, natural change in society (the growing educational divide). But in stead, the result of the new right’s active campaign to influence public opinion. Which means that what is needed is active opinion shaping from other political movements, not pacification of populism.