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Greg Wilson describes a growing trend in game design: discarding the HUD in order to increase player immersion. It’s interesting to compare the decrease in persistent elements in game design to the (un)importance of navigation elements in web design.
Category: Links
links for 2006-03-24
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Paul Hammond revamps Matt Webb’s attempt to find the internet’s favourite colour. This time it uses the Flickr tag favcol. At the time of tagging, the color is #696464.
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Excellent Flash demo of what can happen when you integrate del.icio.us tagging in an existing website.
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Short but sweet piece on another project that tries to join tagging tools and scientific research websites or “institutional repositories”.
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A tag cloud or weighted list or heat map done right. Would love to add one of these to my blog.
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Matt Webb provides a landing page for people who want to know: what playsh is, what the current state is, what the roadmap is and why the hell he’s even doing it.
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Kunal Anand created a python script to visualize his del.icio.us tags. It looks great. I wonder what my tags would look ike…
links for 2006-03-23
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A comprehensive overview of issues that designers of global local communities see themselves confronted with.
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Another excellent presentation by Dick Hardt for eTech. Building upon his talk for last year’s OSCON he explains all the different ways identity can be managed online.
links for 2006-03-22
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Donna Maurer concisely describes four modes of information seeking behaviour and how to design for them.
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Don Norman bashes Google’s homepage. The fact that it’s simple isn’t due to any design genius, he sais, it’s because you can do only one thing from it: search.
links for 2006-03-21
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“Shoot me if you can is an urban game inspired by first person shooting online video game. Replace gun with fun, and shoot the opponent team with a cellular phone equipped with a digital camera.”
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SF author Bruce Sterling’s speech for eTech 2006. Absolutely essential reading on the internet of things, everyware, thinglinks, ubicomp web 2.0 and the power of words in the discourse around emerging technology.
links for 2006-03-18
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Richard MacManus on Rojo’s new sort by relevance feature: “any RSS Aggregator that is making an effort to tackle the ‘attention’ problem of 2006 is alright in my book.”
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A working bibliography on the internet of things. A rich list of links to interesting articles on what happens when real world objects get hooked up to the net.
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Erick Schonfeld reports on a speech by Barry Schwartz: “Too much choice makes people more likely to defer decisions. It raises expectations and makes people blame themselves more often for choosing poorly.”
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“build the thing so that it stays the hell out of the way and lets the user get on with what they really want to do.” — Kathy Sierra on what it means to create a good user experience or better yet: user enchantment.
links for 2006-03-17
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In insanely cool ambient rabbit-shaped device that wirelessly connects to the internet and gives feedback on your e‑mail, the weather or anything else you can think of. Must have.
links for 2006-03-16
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Shirky proposes the construction of a pattern language for moderation strategies in social software.
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16 ways to “think in web 2.0”. Never shocking or new, but a nice summary of current ideas floating around.
links for 2006-03-15
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“Most fonts presented below are absolutely license-free which means that you can use them for both private, personal and commercial purposes without any limitations whatsoever.”
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Jeremy Keith reviews Newsvine. He says he mainly uses it to browse news story, as well as what other people are linking to. He doesn’t like the comments though: “Most comments suck.”
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Another great post from the Creating Passionate Users crew. Here they describe how anyone can become an expert, with enough time and dedication — it’s not (just) about talent. Resonates with my experiences in martial arts training.
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On why nerds don’t get MySpace, that they think “marketing, branding, advertising, etc are eeeeevil” and that they “should be destroying them and then redefining them: making them […] more about the deep 2.0 principles that in fact, are revolutionizing
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“what if we treated the time invested into the IA community as a deposit into a communal bank? Mightn’t we be more inclined to make a deposit if it might enable us to eventually make a withdrawal?” — Rosenfeld on his vision for a new IAI.
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Khoi Vinh proposes the use of wikis to revamp style guides for the web because “the best design solutions are in fact living systems that can grow and adapt with changing needs.”
links for 2006-03-14
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Cool presentation on what makes a great web designer.
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Jeff Veen describes how a top down approach to software adoption in the corporate arena usually doesn’t work. He describes how the AP wiki was gradually introduced into the organisation through a few key users.
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Product complaints and returns are often caused by poor design, but companies frequently dismiss them as “nuisance calls,” — another case for the importance of good design.
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Bill Scott’s eTech talk on how interaction design patterns can be used to engage the user, to create relevance and loyalty.