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Effortlessly create Gilliam-esque animations. Very accessible animation tool. Via David.
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Short news article on some of the mechanics in Molyneux’s Fable 2 that try to find new ways of creating tension.
Category: Links
links for 2007-08-07
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A prototype of a dynamic visualization of an email inbox using a metaphor based on microbes. Looks funky. There’s also a thesis here. Via Floris.
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Post on a newish site that intends to catalogue the new shapes of games. The author should check out Path of the Warrior, which is a one-button RPG from Gamevil.
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“Simulation meets political cartoons.”
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Great presentation that introduces several game mechanics in a straightforward way and looks at how you can apply them to functional sites.
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Presentation very much along the lines of what I have been bouncing around in my brain: the obvious crosss-over and similarities between social software and games.
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Aesthetically pleasing Flash games.
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Quite possibly one of the most ambitious ARGs I’ve seen so far. Seems to be launching a new ‘season’ soon.
links for 2007-08-04
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Huzzah,, the DS Tingle game is getting a release outside of Japan!
links for 2007-08-02
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A video showing some of the progress Spore has made over the past year. It keeps looking better. When will we be able to play it?
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Winner of the latest Casual Gameplay Competition from Jay is Games is a game by fellow Dutchman Wouter Visser and pretty enjoyable to play.
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An up and coming ‘abstract shooter’ conceived as a music album. Being a big fan of Rez, I can’t wait to play this!
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Critical look at how web 2.0 turns community into a consumer product.
links for 2007-07-31
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Simon Carless signals the rise of free (casual) games and asks what the impact might be on the ‘mainstream’ games biz.
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A great manifesto from Kjerulf on how to be(come) happy at work. He certainly seems to be. :-)
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An old Wired piece on the alternate reality game launched for Spielberg’s A.I. Contains some nice descriptions of game-play.
links for 2007-07-28
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Interesting perspective on recent troubles with SL financial markets.
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A review of GameTap’s Mac client. It allows you to play old arcade games. Gonna give this a try soon. Update: Only works on Intel Macs. Booo.
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Interesting analysis of The World This Week from Business Week. Could we mash this up with some more interactivity to get something really good?
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Another great game concept by area/code. This time they created it for Discovery and it involves live sharks. ‘Nuff said.
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Ultima Online’s Lord British encourages MMO developers to be more creative.
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Great interview with Richard Bartle of MUD fame. The comments thread also contains some interesting remarks on his approach to design of MMOs.
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Blog of a Swedish game design student who seems to be able to whip up Flash games in an impressive short amount of time.
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A massively multiplayer word association ‘game’.
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Interesting atmospheric point and click adventure game made by an indie developer.
links for 2007-07-27
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A round-up of some of the most notable games and events at this year’s E3.
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Weinberger’s view on the YouTube debates (which I did not see). Thoughtful as ever.
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Weinberger describes an interesting new folksonomic technique they call ‘tagmashes’. Basically a saved search for more than one tag that is accessible through a persistent URL.
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Did not bookmark this before but might be useful sometime. A talk on mobile IA by Christian Crumlish I attended at this year’s IA Summit.
links for 2007-07-26
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Commercial for a game released in Japan that comes with a hardware add-on that turns your Nintendo DS Lite into a slide controller. Long live experimental game interfaces.
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Yes WoW is hugely popular (or so it seems). I wonder how many people are actually pathologically addicted to it though. Is suspect this is still marginal. The DEA can hold its horses in this case.
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Interesting social casual game concept which basically comes across as a butterfly sim. Expect to see some beautiful graphics (on the Xbox 360 at least) and hopefully some cool social interactions.
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Richard Ziade has started blogging recorded whiteboard sketches that include audio. He calls it sketchcasting. I call it an interesting idea. I wonder what tools he uses to pull this off.
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Almar with some interesting thoughts on attacking the myth of the fold in webdesign.
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SlideShare promises to make it easy to mash up your slideshow with an audio track Might give this a try with the next presentation I do. Not one but two new *casting techniques launched in one day. Oh my!
links for 2007-07-25
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This has been around for a while but still a handy resource when doing some web typography. I especially like the bit on ‘special characters’. I could use an Elements of Typographic Style for the Dutch language though.
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Thomas announces a new project that hopes to address the question: “how do we as humans keep up to date with what’s happening in the world and make sense of it all”
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‘”Megaphone3000″ is an exciting big screen game where your cell phone becomes your controller!’
links for 2007-07-24
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The Tarquin Engine is a tool for the creation and delivery of zooming infinite canvas webcomics. Might come in handy when delivering conceptual comics.
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Awesome little indie game: “Kumoon is a hybrid of a third person shooter and a puzzle game. Player controls a chick that tries to knock down boxes in various rooms by shooting them with a revolver, shotgun or a bazooka.”
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Interesting thoughts on the value of sketching in the design process. I liked the comparison of sketches to prototypes most.
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A thorough analysis of the problems Facebook ran into when introducing a new feature a while ago. It seems they still haven’t learnt though, ’cause I read something on a new user revolt recently.
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Nice little interview giving some insights on how Cheng uses comics at Yahoo! Includes some useful links to resources for comics creators.
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Interesting presentation from Nova on the directions mobile entertainment is headed.
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Shirky’s thoughtful reply to the much derided book Cult of the Amateur.