links for 2009-11-19

links for 2009-11-18

  • Another marketing driven flash mob. The polish on the Barcelona video makes me wonder how much of it’s “real”.
  • “The Hidden Park is an iPhone adventure game created especially for young families. The application uses all the features of the iPhone to lead children into a fantasy world of trolls, fairies and tree genies – right in their local park!” One of the most imaginative uses of AR I’ve seen in a long time. The idea of being able to make your local park into a magical place is appealing.

links for 2009-11-12

  • “Slave City is an up-to-date concentration camp made out of the latest technology and with the newest management insights. The highly profitable Slave City (7 billion euro net profit per year) is provided with all necessary facilities to make sure that the inhabitants (called “participants”) are as efficient as possible.” Ah, the joys of modeling. An interesting example of a model that has an agenda, as opposed to the sterile examples from the model railway community.

links for 2009-11-11

links for 2009-11-06

links for 2009-11-03

links for 2009-10-28

  • Bleecker and Nova argue for an alternative to the synchronous, real-time city. I can definitely get behind the idea that there is more to city experience than the hygienic, computational model that is currently being imposed by technologists. Also, the examples they show from their own practice are inspiring works that demonstrate the value of thinking through making.
  • An interesting take by urbanists on urban games: “The big issue of urban games is the sudden appearance of unexpected actions within an urban context. The public space is reset and reinterpreted as a playground for adults. The disturbing role that those games have on ‘normal’ space use, seems to be the main purpose. In the context of the flexible city the games show the need of another perception of space. Organisers must be sick of formal city forms and legislative terms of use. The city has to become fun again, not as a playing field for civil servants making plans, but for people using it.” The whole blog seems worth following actually, if you’re interested in new forms of city planning.
  • A Dutch article on the state of the serious games industry. A pretty decent overview, with just a few minor inaccuracies: Surgeons who practice using Trauma Center on the Wii? Not likely. Also, it’s a shame the researcher of TU Delft who is quoted says games need to have appealing visual design, but neglects to mention the importance of proper game play design…