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Bleecker and Nova argue for an alternative to the synchronous, real-time city. I can definitely get behind the idea that there is more to city experience than the hygienic, computational model that is currently being imposed by technologists. Also, the examples they show from their own practice are inspiring works that demonstrate the value of thinking through making.
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An interesting take by urbanists on urban games: “The big issue of urban games is the sudden appearance of unexpected actions within an urban context. The public space is reset and reinterpreted as a playground for adults. The disturbing role that those games have on ‘normal’ space use, seems to be the main purpose. In the context of the flexible city the games show the need of another perception of space. Organisers must be sick of formal city forms and legislative terms of use. The city has to become fun again, not as a playing field for civil servants making plans, but for people using it.” The whole blog seems worth following actually, if you’re interested in new forms of city planning.
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A Dutch article on the state of the serious games industry. A pretty decent overview, with just a few minor inaccuracies: Surgeons who practice using Trauma Center on the Wii? Not likely. Also, it’s a shame the researcher of TU Delft who is quoted says games need to have appealing visual design, but neglects to mention the importance of proper game play design…