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This is just too sweet. Star Wars inspired gear from Marc Ecko…
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Merholz wraps up the major themes of IDEA 2007. Apparently all the sessions have been recorded, might be worth looking up.
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I can only agree with Li that the DS (and other gaming platforms) are great sources of inspiration for IxDs.
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Fun little rant on the dodgy design of the new five dollar bill.
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Greenfield on the charms of Dutch bikes. He points to a photo taken near the workplace I just left. Back in DK, the riding style is different, lots of crazies speeding on city-bikes. Myself being one of them.
Author: Kars Alfrink
links for 2007-10-08
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A game that is a lot of fun for all the wrong reasons: zombie nuns, explosions and gore. An entry into the 4th Casual Gameplay Competition.
links for 2007-10-07
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Olly’s insightful and aesthetically pleasing presentation at Euro IA Summit 2007 on the apparent need for ethical design on the web.
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“The biggest challenge facing organisations is not so much coercing people into being more innovative as getting themselves out of the way when people try to innovate.” Too true.
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Well executed little diving game created for the Kokoromi Gamma 256 competition. Love the low rez pixel graphics and the minimalist interactions.
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Great alternative to QOOP for making nice photobooks out of your Flickr photos. They made the 24 Hours of Flickr book which is really nice.
links for 2007-10-06
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A musical instrument for the digital age designed to be beautiful. By the creator of Electroplankton.
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“Paladin, you have reached the 8th bracket of tax!” Via Peter.
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A short post on the collector’s spirit and how it’s catalyzed online. In the comments someone points out social bookmark sites play into this collecting urge. I’d say it’s play at work.
Play, story and recombination
“Dominant models in IA: space + story” was one of the notes I took while at this year’s Euro IA Summit. I’ll get into space some other time. Concerning story: Basically it strikes me that for a discipline involved with an interactive medium, so often designing is likened to storytelling. I’m not sure this is always the most productive way to approach design, I actually think it is very limiting. If you approach design not as embedding your story in the environment, but as creating an environment wherein users can create their own stories, then I’d say you’re on the right track. An example I tend to use is a game of poker: The design of the game poker was certainly not an act of storytelling, but a play session of poker is experienced as (and can be retold as) a story. Furthermore, the components of the game can be recombined to create different variations of the basic game, each creating different potentials for stories to arise. I’d like to see more designers approach interactive media (digital, physical or whatever) like this: Don’t tell a story to your user, enable them to create their own.1 Realize users will want to recombine your stuff with other stuff you might not know about (the notion of seamful design comes into play here). When you’ve done a proper job, you’ll find them retelling those stories to others, which I would say is the biggest compliment you can get.
1. Or to put this in Marc LeBlanc‘s terms: Don’t embed narrative, let it emerge through play.
links for 2007-10-03
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“A mobile phone application for visualizing our urban familiar strangers.”
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An app written in Processing that offers different visualizations of a database containing indexed human emotions as found on blogs. Via Almar.
links for 2007-10-02
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“Officially launching in December, Playyoo will offer a sort of YouTube for a mobile gaming that offers free games for mobile phones, user-generated content, social interaction and personal expression.”
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Cool little intro video to Arduino with some pirate silliness thrown in for good measure. Makes me feel like buying some of that stuff and geeking out.
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Awesome talk on how the seemingly impossible is possible. With great insights into what the goals and means for welfare are and some sword-swallowing to boot.
links for 2007-10-01
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Fun little showcase of what Mobile Processing can do.
links for 2007-09-29
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A collaboration between a diverse group of people all involved with pervasive games. Sadly their mailing list is broken. Via Andy and James.
links for 2007-09-28
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23, creators of a Flickr-like photosharing service are developing their service further (accounts in your own design and under your own URL) and are launching new products as a company that support visual sharing in the workspace.
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“Apparently you can’t do a Pong remake without approval from Atari”
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Ever since I saw Ahtisaari speak on Blyk at Reboot I’ve been anxious to see it actually go live. Here it is, a free mobile network for young people. I love the seemingly random amounts of free messages (217) & calls (43).
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A Photoshop killer for Mac priced 59 USD? You’ve got to be kidding. Giving this a testrun right now and at first glance it’s quite good. Adobe look out.
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Footage of upcoming indie game that involves you helping a bear find its way home. Nice cartoony visual style, intriguing control scheme. Shame about the crap sound that accompanies the clip.
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Good lord, Samba de Amigo is coming to the Wii. That’s it, I need to get my Wii over from NL to DK.
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Timo describes the Picnic photo-booth – an RFID-enabled, it uploads to Flickr and automatically creates relations in Picnic’s social networking site. My favorite photos are the ludic ones where people try to trick the technology into doing silly stuff.
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A new Stamen piece for Digg. Not sure this classifies as insightful but it sure is pretty and like the rest of the Digg pieces gives you a feel for the activity on there.
