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Pleasant talk by the author of Understanding Comics with some amusing slide acrobatics.
Author: Kars Alfrink
links for 2009-01-08
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I can’t believe I missed this post the first time around. Mr. Greenfield writes: “What I’m looking for from designers is tactful acceptance that I intend to use their product to serve my own (now ludic, now serious) ends, rather than a positive assertion that they’ve a priori understood what makes something fun.” The ensuing discussion (involving, a.o., Jane McGonigal, Raph Koster and Matt Jones) is pure gold. It’s about whether designers should aim to improve people’s lives, and what it means to design playful things in the first place.
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I agree with Marrije – Verhulst’s book is possibly the best I read last year. It makes me wish I could magically make people read Dutch, because it would just not be the same translated in English.
links for 2009-01-07
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“People who use mobile media often find themselves shifting between different modes of being in the city. Sometimes they use their technology to withdraw from their actual surroundings, to form a private bubble, to demarcate TheirSpace: at other times, they will use the same devices for more public acts. They will engage in the space around them, and participate in OurSpace.”
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A profile piece if the prolific Dutch architecture firm MVRDV. They have an interesting perspective on where urbanism should go next, but I wonder – are equipped to adopt a decentralized mindset?
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Greenfield fears the read/write city will not be comprehensible to its inhabitants: “the systems that structure and determine outcomes in this context – distributed armatures of minuscule embedded sensors, processors, and actuators – cannot be “read” in any ordinary sense. Individually, they’re the proverbial “black boxes,” and what’s worse, they achieve their effects by being connected in nonlinear, emergent process loops.” Perhaps these systems are impossible to make readable in the textual sense, but can be understood on a more intuitive level nonetheless, similar to how we ‘read’ the behaviour of crowds, flocks and swarms.
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An article discussing the impact of mobile phones on the individual’s perception and use of the city, as well as its aggregate effects on the city as a whole. Some good points towards the end w.r.t. the need for urbanists to adopt a decentralized mindset.
links for 2009-01-04
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An interesting critique of the current state of urban gaming. “What happens when fun and games become values you can’t question?”
links for 2008-12-31
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“Foldit is a revolutionary new computer game enabling you to contribute to important scientific research.” Another entry into the growing collection of games seeking to employ human computation for useful ends (I guess kicked off by Luis von Ahn’s ESP Game. Via Hessel.
links for 2008-12-30
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“The Lost Ring was a global, multi-lingual alternate reality game that united players in a quest to recover ancient Olympic secrets. It centered around Ariadne, a lost Olympic athlete from a parallel universe. Discreetly sponsored by McDonald’s, the experience engaged younger audiences who dislike overt marketing.” Something to dig into.
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“Phillips designed the machine to demonstrate in a visual way the circular flow of money within the economy.” Playing with complexity? You bet. Via Alexandra.
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Interesting social urban game: you play in teams, snap photos during an event that fit categories you are given beforehand, share them online.
Cities, systems, literacy, games
If you were asked to improve your own neighbourhood, what would you change? And how would you go about communicating those changes?
Cities are systems, or rather, many systems that interconnect. Like buildings, they can be thought of as having layers, each changing at its own pace. If those layers are loosely coupled, the city — like the building — can adapt.
Recently, new urban layers/systems have started to emerge. They are made up of rapidly proliferating computing power, carried by people and embedded in the environment, used to access vast amounts of data.
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At the same time, games have given rise to a new form of literacy — systemic literacy. However, to date, players have mostly inhabited the systems that make up games. They can read them. Writing, on the other hand, is another matter. True systemic literacy means being able to change the systems you inhabit.
True read/write systemic literacy can be used to craft games, yes. But it can also be used to see that many other problems and challenges in daily life are systemic ones.
To be sure, the real-time city will confront its inhabitants with many new problems. It is of the essence that the people shaping these new systems have a deep concern for their fellow humans. But it is also at least as important that people are taught the knowledge and skills — and given the tools — to change stuff about their surroundings as they see fit.
The wonderful thing is, we can shape systems, using the ‘new’ streets as a platform that transfer this knowledge and these skills to people. We can create ‘serious’ urban games that facilitate speculative modelling, so that people can improve their living environment, or at least express what they would change about it, in a playful way.
links for 2008-12-23
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Some interesting games in this end-of-the-year list. Shame most of them are Windows only.
links for 2008-12-22
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It’s a shame I can’t find the maps discussed in this article. They would be interesting study material.
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(Dutch) Ton en James hebben het ‘m geflikt; ze starten in het nieuwe jaar een project dat de eerste concrete stappen naar open overheidsdata zet. Als ik de kans krijg, stort ik me graag op wat eerste ‘speelse’ visualisaties van overheidsdata die dan als voorbeeld gebruikt kunnen worden.
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“Imagine telling senators in 1992 that soon every 13 year old would have a porn machine on his/her desk.” Found this post via a reaction by Chris Fahey on AG’s blog.
links for 2008-12-20
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A comic of Philip K. Dick’s VALIS experience, drawn by Robert Crumb.
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The first official trailer for Swords and Soldiers by Utrecht-based Ronimo Games. Looks like this side scrolling RTS could become a lot of fun.