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“There are mental spaces which in some ways correspond to external physical space but in other ways certainly don’t. One such mental space, what I’ve called ‘charged space’, seems to have developed over the past century or so. It tries to represent how we respond as a whole to the physical world—through all our senses, our whole body and our imagination. It’s thick, fluid and immersive, it’s set in motion by its occupants, and it’s kept in flux by invisible flows and fields of force.” Reading this I feel there is still a lot of untapped potential in the area of nondeterministic, noneuclidian dataspaces useful for unstructured thought.
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“who decides the meaning of a game? The designer, or the player?” clearly argued piece on the relationship between a game’s mechanics and it’s theme. Should be basic fare for game designers but there are still a lot of misunderstandings about this in the industry.
2 thoughts on “links for 2010-09-08”
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How very nice, I used Philip Tabor’s talk about a daydream engine as my closing argument for my PhD thesis. http://studiolab.io.tudelft.nl/static/gems/forinspirationonly/chapter7.pdf
“Vagueness is sometimes a virtue and clarity is sometimes a vice”
I had a feeling this would vibe with your personal philosophy…