links for 2010-04-28

  • “a mul­ti-play­er spell duel­ing game designed for the phys­i­cal game con­trollers. The game lets play­ers sling spells at one anoth­er in a game of dex­ter­i­ty and strat­e­gy. Using their con­troller as a wand, play­ers draw flu­id, emer­gent ges­tures – in their own per­son­al style – to charge up spells of dif­fer­ent mag­ic types. But unlike many oth­er ges­tur­al con­sole games, Tryl push­es play­ers to look at each oth­er, rather than at the screen. To suc­ceed, play­ers must “read” their oppo­nent and time their spells care­ful­ly.” That sounds pret­ty rad.

Published by

Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.