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“a multi-player spell dueling game designed for the physical game controllers. The game lets players sling spells at one another in a game of dexterity and strategy. Using their controller as a wand, players draw fluid, emergent gestures – in their own personal style – to charge up spells of different magic types. But unlike many other gestural console games, Tryl pushes players to look at each other, rather than at the screen. To succeed, players must “read” their opponent and time their spells carefully.” That sounds pretty rad.