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I have mixed feelings about this talk. On the one hand, any effort to bring pervasive gaming to the mainstream is good news. On the other, I’m worried that people might think that game design is as simple as slapping a reward mechanism on anything. Schell talks about the need for skilled game designers to get involved, but he doesn’t explain what their contribution could be.
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Another report on the last edition of This happened — Utrecht. Serviceable, but I would’ve liked some commentary beyond the factual report.
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Some great thoughts from Raph on the proliferation of rewards systems in ‘real life’. I feel that what is often overlooked with all these things is the activity design itself. Also, I’m a strong advocate of social games being adaptible by their player communities.