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Dodgeball creator Dennis Crowly’s revamped his location based social networking tool, but with added playfulness. So far it sounds firmly aimed at the geek elite. Wouldn’t it be nice if something like this was designed to be a bit more accessible, so my non-techie friends could join in?
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Dutch service design agency 31Volts shares some examples of sketching and prototyping techniques they use. I wonder if they could recommend a portable photo printing solution.
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A nice profile of a pervasive / urban game aimed at teambuilding that has been running for quite some time in the US, and has now come to the UK.
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What do you think would need to change to make it more accessible?
To really answer that I’d have to play it first. But judging from the stuff I’ve read and their own site there is little direct social interaction required to play the game. Most of the action happens on the screen of your device. But as Nicole Lazzaro says:
It would be interesting to set something like this up with multilateral competition at a smaller but more intense scale.
The game is supposed to be an enabler of more social interaction not a consequence of it, but I’ve already seen reports of side competitions and rich back channel dialogues sprouting forth from it.
But you’re right, we’ll know when we get to play it.
What I meant to say was that the game could be designed to require people to physically interact, in real time and space, in stead of it all being mediated through the mobile device.
Do keep me posted if you get something like this running in NL. I’d love to join in.