Reboot 10 slides and video

I am break­ing radio-silence for a bit to let you know the slides and video for my Reboot 10 pre­sen­ta­tion are now avail­able online, in case you’re inter­est­ed. I pre­sent­ed this talk before at The Web and Beyond, but this time I had a lot more time, and I pre­sent­ed in Eng­lish. I there­fore think this might still be of inter­est to some peo­ple.1 As always, I am very inter­est­ed in receiv­ing con­struc­tive crit­i­cism Just drop me a line in the comments.

Update: It occurred to me that it might be a good idea to briefly sum­ma­rize what this is about. This is a pre­sen­ta­tion in two parts. In the first, I the­o­rize about the emer­gence of games that have as their goal the con­vey­ing of an argu­ment. These games would use the real-time city as their plat­form. It is these games that I call urban pro­ce­dur­al rhetorics. In the sec­ond part I give a few exam­ples of what such games might look like, using a series of sketches.

The slides, posted to SlideShare, as usual:

The video, hosted on the Reboot website:

  1. I did post a tran­script in Eng­lish before, in case you pre­fer read­ing to lis­ten­ing. []

links for 2008-09-10

  • A pre­sen­ta­tion by Cabel Sass­er at C4[1]. He’s the chief design­er at Pan­ic, prob­a­bly the best-known inde­pen­dent Mac soft­ware devel­op­er. Amus­ing pre­sen­ta­tion (he freaks out about a but­ton being a few pix­els off in a screen­shot of one of his first apps, for instance) and a rare sneak peek into their design process, which seems to hap­pens almost exclu­sive­ly in Pho­to­shop… (Via Ianus.)

links for 2008-09-08

links for 2008-09-04

links for 2008-09-03

links for 2008-09-02

  • “Koko­ro­mi chal­lenges you to cre­ate a game that uses red/blue stere­oscopy in an inno­v­a­tive, exper­i­men­tal, and/or inte­gral man­ner. Why red/blue? It’s free, it’s sim­ple, it’s fan­tas­ti­cal­ly retro, it puts the focus on your game­play rather than com­pli­cat­ed tech­nol­o­gy, and a room full of peo­ple wear­ing 3D glass­es is just so damn awe­some.” I might just have to join in with this. (Via Hessel).
  • A won­der­ful project by Julian Bleeck­er, a machine to make dérives, more or less: “The Drift Deck (Ana­log Edi­tion) is an algo­rith­mic puz­zle game used to nav­i­gate city streets. A deck of cards is used as instruc­tions that guide you as you drift about the city. Each card con­tains an object or sit­u­a­tion, fol­lowed by a sim­ple action. […] The action is meant to be per­formed when the object is seen, or when you come across the described sit­u­a­tion. […] The cards also con­tain writer­ly extras, quotes and inspired words meant to sup­ple­ment your wan­der­ing about the city.”

Design-related endnotes for MoMo AMS #7

Yes­ter­day I attend­ed my first Mobile Mon­day in Ams­ter­dam. The theme was “val­ue” and in my mind, I had already equat­ed the term with “user expe­ri­ence”. This was a mis­take. Con­trary to my expec­ta­tions, the event was well out­side of my com­fort zone. Dis­cus­sions were dom­i­nat­ed by busi­ness and tech­nol­o­gy per­spec­tives. I found the expe­ri­ence frus­trat­ing at times, but I guess this is good. Frus­tra­tion often leads to new insights. There­fore, although this may not sound as a rec­om­men­da­tion, I would say MoMo is an event worth vis­it­ing for any design­er inter­est­ed in mobil­i­ty. It will remind you that in this indus­try, many ideas you take for grant­ed are far from accepted.

I thought I’d share some thoughts con­cern­ing the salient points of the evening.


Con­text was often equat­ed with loca­tion. To me, these two are far from the same. Loca­tion is, at best, a com­po­nent of con­text, which also involves what peo­ple are doing, who else is there, what objects are present, etc. But, more impor­tant­ly: Con­text aris­es from inter­ac­tions, it is rela­tion­al and there­fore can­not be objec­ti­fied. Coin­ci­den­tal­ly, Adam Green­field has post­ed some valu­able insights on this top­ic.

As an exam­ple, con­sid­er a per­son present in the White House, in the pos­ses­sion of a firearm, in clear sight of the pres­i­dent. The mean­ing of this sit­u­a­tion (i.e. the con­text) depends com­plete­ly on who this per­son is and what his moti­va­tions are. He might be work­ing (body­guard­ing the pres­i­dent), he might be at war (mak­ing an attempt at the president’s life) or he might be play­ing around (the gun isn’t real, he’s the pres­i­den­t’s son). 

Any­way — I sub­scribe to the view that we should not attempt to guess con­text, the above exam­ple has hope­ful­ly shown that this is an impos­si­ble task. (At least, as long as we can­not reli­ably read the minds of peo­ple.) In stead, we should ‘lim­it’ our­selves to giv­ing places, things, etc. a voice in the con­ver­sa­tion (mak­ing them self-describ­ing, and account­able) and hav­ing con­text arise those voic­es, as deter­mined by the peo­ple involved. 

Open source

Ajit Jaokar posit­ed that open source mobile soft­ware (such as Android) will lead to new device man­u­fac­tur­ers enter­ing the are­na. The anal­o­gy was made to the PC indus­try with the emer­gence of white-label box­es. I won­der though, for this to tru­ly hap­pen, should­n’t the hard­ware be open-sourced too, not (just) the software?

In any case, I think hav­ing more hand­set man­u­fac­tur­ers is won­der­ful. Not in the least for the fact that it will open the door for a more diverse offer­ing, one poten­tial­ly tai­lored to regions so far under-served by device man­u­fac­tur­ers. Which brings me to my next point.

Local, global, diversity, relevance…

Sev­er­al speak­ers allud­ed to the fact that mobile is a glob­al mar­ket, and that busi­ness­es shouldn’t be shy about launch­ing world-wide. I see sev­er­al issues with this. First of all, with­out want­i­ng to sound too anti-glob­al­is­tic, do we real­ly want to con­tin­ue on mak­ing stuff that is the same no mat­ter where you go? I find diver­si­ty a vital stim­u­lus in my life and would hate to see soft­ware expe­ri­ences become more and more the same the world over.

Let’s in stead con­sid­er the fol­low­ing: A ser­vice that might make per­fect sense in one locale very like­ly does not offer any dis­tinc­tive val­ue in anoth­er. I think the exam­ple of the now defunct Skoeps1, which was dis­cussed at the event, illus­trates this per­fect­ly. It did not work in the Dutch mar­ket, but offers real val­ue in ‘devel­op­ing’ coun­tries, where the amount of video crews on the ground is lim­it­ed and images cap­tured by locals using mobile phones are there­fore a wel­come addi­tion to the ‘offi­cial’ coverage.

Context redux

Which brings me back to the ques­tion of con­text, but in this case, the role it plays not as a com­po­nent of a ser­vice, but in the design and devel­op­ment process itself. I was sad to see the most impor­tant point of Rachel Hin­man’s video mes­sage go unno­ticed (at least, judg­ing from the fact that it was not dis­cussed at all). She said that start­ing point for any new ser­vice should be to go out “into the wild” and observe what peo­ple are doing, what they want, what they need, what they enjoy and so on.2 From this real and deep under­stand­ing of people’s con­texts, you can start mak­ing mean­ing­ful choic­es that will help you cre­ate some­thing that offers true value.

It was this notion of start­ing from peo­ple’s con­text that I found most lack­ing at MoMo AMS. Besides Hin­man, I was sur­prised to find only Yme Bosma of Hyves3 allud­ing to it. Who’d have thought?

  1. Skoeps — pro­nounced “scoops” — was a social video site focused on cit­i­zen jour­nal­ism. It went out of busi­ness because not enough “users” were “gen­er­at­ing con­tent”. Ugh. []
  2. Not sur­pris­ing­ly, Hin­man works at Adap­tive Path. Athough I very much agree with her pre­sen­ta­tion’s premise, I felt her exam­ple was a bit disin­gen­u­ous. I find it hard to believe Apple designed iTunes to fit the mix­tape usage sce­nario. This, I think, is more of a hap­py coin­ci­dence than any­thing else. []
  3. Hyves is the biggest social net­work­ing site of the Nether­lands. []