links for 2008-09-02

  • “Koko­ro­mi chal­lenges you to cre­ate a game that uses red/blue stere­oscopy in an inno­v­a­tive, exper­i­men­tal, and/or inte­gral man­ner. Why red/blue? It’s free, it’s sim­ple, it’s fan­tas­ti­cal­ly retro, it puts the focus on your game­play rather than com­pli­cat­ed tech­nol­o­gy, and a room full of peo­ple wear­ing 3D glass­es is just so damn awe­some.” I might just have to join in with this. (Via Hes­sel).
  • A won­der­ful project by Julian Bleeck­er, a machine to make dérives, more or less: “The Drift Deck (Ana­log Edi­tion) is an algo­rith­mic puz­zle game used to nav­i­gate city streets. A deck of cards is used as instruc­tions that guide you as you drift about the city. Each card con­tains an object or sit­u­a­tion, fol­lowed by a sim­ple action. […] The action is meant to be per­formed when the object is seen, or when you come across the described sit­u­a­tion. […] The cards also con­tain writer­ly extras, quotes and inspired words meant to sup­ple­ment your wan­der­ing about the city.”

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.