“Kokoromi challenges you to create a game that uses red/blue stereoscopy in an innovative, experimental, and/or integral manner. Why red/blue? It’s free, it’s simple, it’s fantastically retro, it puts the focus on your gameplay rather than complicated technology, and a room full of people wearing 3D glasses is just so damn awesome.” I might just have to join in with this. (Via Hessel).
A wonderful project by Julian Bleecker, a machine to make dérives, more or less: “The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. […] The action is meant to be performed when the object is seen, or when you come across the described situation. […] The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city.”