links for 2008-09-02

  • “Kokoromi challenges you to create a game that uses red/blue stereoscopy in an innovative, experimental, and/or integral manner. Why red/blue? It’s free, it’s simple, it’s fantastically retro, it puts the focus on your gameplay rather than complicated technology, and a room full of people wearing 3D glasses is just so damn awesome.” I might just have to join in with this. (Via Hessel).
  • A wonderful project by Julian Bleecker, a machine to make dérives, more or less: “The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you drift about the city. Each card contains an object or situation, followed by a simple action. […] The action is meant to be performed when the object is seen, or when you come across the described situation. […] The cards also contain writerly extras, quotes and inspired words meant to supplement your wandering about the city.”

Published by

Kars Alfrink

Designer turned design researcher. Postdoc at TU Delft. Exploring contestable AI.