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“Pressing the button makes the kodo move in the direction it is facing. If a Kodo is left standing still for a short while, it will automatically rotate to a new direction. This allows many players to play simultaneously on a single phone.”
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Peter Bogaards links to a nice piece by Buxton about how he got started in ‘HCI’.
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“The 4 Fun Keys create games’ four most important emotions: 1. Hard Fun: Fiero — in the moment personal triumph over adversity 2. Easy Fun: Curiosity 3. Serious Fun: Relaxation and excitement 4. People Fun: Amusement”
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A guy gets his laptop confiscated by Danish police: ‘We traced the transaction back to the wireless network in this apartment.’ ‘But we have an open wireless connection. It’s unsecured.’ ‘The internet doesn’t work that way.’ ‘What? Wait. What?’
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“[A] new theme for [Wordpress]: Prologue. Imagine it like a group Twitter.”
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“How is life offline? Logout and do stuff in the real world for once. Tell us about it. Repeats on the first friday each month, or whenever you feel like it.” Wonderful idea. I’ve been doing this for a while now every other weekend or so.
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1st in a 4‑part series of reviews by Saffer of a book I will have to read. The descriptions of how practitioners frame problems and their own practice feel very familiar. I myself seem to be struggling with at least 2 frames: interaction and game design.
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