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I was too lazy to listen to this interview with Thackara earlier but honestly it’s just 10 mins and well worth it. “Designers feel a weight of responsibility becasue they suffer from delusions of grandeur…” Via Alexandra and Jeff Howard.
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A site archiving lots and lots of documentation from Atari’s history. Recent additions include a 60 page memo on Centipede. Wonderful, wonderful stuff well worth a look for interaction designers
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“You are a deer. So are the other players. You meet each other in an endless forest on the internet. The setting is idyllic, the atmosphere peaceful. You communicate with one another through sounds and body language.”
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Webb might not see himself as a designer but this is required viewing/reading for designers as far as I’m concerned. Lots of goodness here but I’ll pick 1 thing: The motivations flowchart are interesting and remind me of the skill chains from game design.
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“Snap is a simple human interface to common actions, on a website or desktop application.” Smart interaction pattern thought up bu Webb and prototyped by Armitage.
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Tom Armitage shares his side of the story about Snap (“Syndicated Next Action Pattern”) for which he built a prototype application called Dentrassi: “A simple, hacky approach that exists beats any amount of RFC-drafting and hypothesising.”