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Blunder van Yahoo!; ze zouden beter moeten weten dan de CC licenties van Flickr gebruikers te negeren.
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A wiki where a community is trying to write a novel. Interesting and exciting, I wonder how it will turn out. Via Harm.
Month: February 2007
links for 2007-02-02
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Apparently an important article that classifies MUD players into four types and then goes on to discuss how a MUD can be tilted to favour one or more of them. Readily applicable to other types of multi-user environments.
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A site that collects stencils for the lovely diagramming tool OmniGraffle. Includes plenty of IA and IxD stencils.
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Todd Warfel of Messagefirst describes his framework for wireframing using Illustrator and Indesign from Adobe. I wouldn’t go this route because of the generic nature of the software but still a good read.
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A description of how a library web site was gradually redesigned using web 2.0 tools and philosophy.
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Another interview with Greenfield. An interesting read because now it’s been a while since he published Everyware and the hype has died down a little.
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This new PSP game might just have me buying the damn thing together with Lumines and LocoRoco.
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Fierce discussion on the nature of IxD following the RCA’s change of course (from Interaction Design to Design Interactions).
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Criticism of the latest RCA summer show: “The work on show was more concerned with the impact of biotechnology on society than on the craft of design […] there was nothing there to actually interact with.”
Three cool projects out of the Art, Media and Technology faculty
So a week ago I visited a project market at the Art, Media and Technology faculty in Hilversum which is part of the Utrecht School of Arts and offers BA and MA courses in Interaction Design, Game Design & Development and many others.
The range of projects on show was broad and wonderfully presented. It proves the school is still able to integrate arts and crafts with commercial and societal relevant thinking. All projects (over 40 in total) were by master of arts students and commissioned by real world clients. I’d like to point out three projects I particularly enjoyed:
A tangible interface that models a cow’s insides and allows veterinary students to train at much earlier stage than they do now. The cow model has realistic organs made of silicon (echoes of Realdoll here) and is hooked up to a large display showing a 3D visualization of the student’s actions inside the cow. Crazy, slightly gross but very well done.
A narrative, literary game called ‘Haas’ (Dutch for hare) that allows the player to intuitively draw the level around the main character. The game’s engine reminded me a bit of Chris Crawford’s work in that it tracks all kinds of dramatic possibilities in the game and evaluates which is the most appropriate at any time based on available characters, props, etc. Cute and pretty.
A game developed for Philips’ Entertaible which is a large flat panel multi-touch display that can track game pieces’ location, shape and orientation and has RFID capabilities as well. The game developed has the players explore a haunted mansion (stunningly visualized by the students in a style that is reminiscent of Pixar) and play a number of inventive mini-games. Very professionally done.
For a taste of the project market you can check out this photo album (from which the photos in this post are taken) as well as this video clip by Dutch newspaper AD.
Full disclosure: I currently teach a course in game design for mobile devices and earlier studied interaction and game design between 1998 and 2002 at the same school.