Three cool projects out of the Art, Media and Technology faculty

So a week ago I vis­it­ed a project mar­ket at the Art, Media and Tech­nol­o­gy fac­ul­ty in Hil­ver­sum which is part of the Utrecht School of Arts and offers BA and MA cours­es in Inter­ac­tion Design, Game Design & Devel­op­ment and many oth­ers.

The range of projects on show was broad and won­der­ful­ly pre­sent­ed. It proves the school is still able to inte­grate arts and crafts with com­mer­cial and soci­etal rel­e­vant think­ing. All projects (over 40 in total) were by mas­ter of arts stu­dents and com­mis­sioned by real world clients. I’d like to point out three projects I par­tic­u­lar­ly enjoyed:

Koe

A tan­gi­ble inter­face that mod­els a cow’s insides and allows vet­eri­nary stu­dents to train at much ear­li­er stage than they do now. The cow mod­el has real­is­tic organs made of sil­i­con (echoes of Real­doll here) and is hooked up to a large dis­play show­ing a 3D visu­al­iza­tion of the student’s actions inside the cow. Crazy, slight­ly gross but very well done.

Haas

A nar­ra­tive, lit­er­ary game called ‘Haas’ (Dutch for hare) that allows the play­er to intu­itive­ly draw the lev­el around the main char­ac­ter. The game’s engine remind­ed me a bit of Chris Craw­ford’s work in that it tracks all kinds of dra­mat­ic pos­si­bil­i­ties in the game and eval­u­ates which is the most appro­pri­ate at any time based on avail­able char­ac­ters, props, etc. Cute and pret­ty.

Entertaible

A game devel­oped for Philips’ Enter­taible which is a large flat pan­el mul­ti-touch dis­play that can track game pieces’ loca­tion, shape and ori­en­ta­tion and has RFID capa­bil­i­ties as well. The game devel­oped has the play­ers explore a haunt­ed man­sion (stun­ning­ly visu­al­ized by the stu­dents in a style that is rem­i­nis­cent of Pixar) and play a num­ber of inven­tive mini-games. Very pro­fes­sion­al­ly done.

For a taste of the project mar­ket you can check out this pho­to album (from which the pho­tos in this post are tak­en) as well as this video clip by Dutch news­pa­per AD.

Full dis­clo­sure: I cur­rent­ly teach a course in game design for mobile devices and ear­li­er stud­ied inter­ac­tion and game design between 1998 and 2002 at the same school.

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.