The 2008 Game Developers Conference was a bit of a confusing experience for me. To begin with, I felt out of place. Anytime I introduced myself to someone—”I’m an interaction designer, I work freelance”—I would usually get a blank stare. (Not many independents making a living in the games industry it seems.) At a lot [...]
(Waiting for my train home to arrive, I finally have the opportunity to post this.) So with Reboot 9.0 and the after-party done, I think I’ll briefly write up my impressions of the second day. Stowe Boyd – Good talk as always, offering a new definition of ‘flow’. I guess his attempt to have people [...]
So here’s a short wrap up of the first day. I must say I’m not disappointed so far. The overall level of the talks is quite high again. Here’s what I attended: Opening keynote – Nice and conceptual/theoretical. Not sure I agree with all the claims made but it was a good way to kick [...]
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