Week 161

This past week, again, was mostly about project Ebi. We kicked off the third iteration on monday with a review of the version we delivered the friday before. What followed was a heated discussion about the ruleset. I felt it needed a bit more depth so players would have more interesting choices. The trick is to not go overboard with the complexity, because we want the game to still have immediate appeal.

By the way, project Ebi has a name now and it is PLAY Pilots. The site is still cloaked but the process blog – where you can find many wonderful weeknotes by FourceLabs and Zesbaans as well as ourselves – is public. We’re also on Twitter and Facebook. Keep tabs on those channels to get early access to the BETA…

On tuesday I headed to Amsterdam for a taste of Stumptown‘s coffee – something Alper had been bugging me about for ages – and a trip to Pristine for some accessories for my new bike. I spent the rest of the day at Alper’s studio reviewing one of my students graduation thesis. She’s designed a point-and-click adventure game with an intersex protagonist, an attempt to critique gender conventions through gameplay. Interesting stuff.

On wednesday I continued work on Ebi with the team. It was Bernard‘s last day before his vacation so we wrapped up an important part of the copy. In the afternoon I headed to the Nederlands Film Festival‘s office to kick off the second pilot that is part of Ebi, which will be created by the awesome crew at Zesbaans. They have posted their first weeknote over at the project blog.

Thursday, I met up with a few of my students. Some still require help, but a few others are at the point that they looked apologetic when I asked when they would like to meet again. They’re in the final phase of their work, and I’ve done what I can. We’ll see each other at the finals, which will be in august.

A first for Hubbub, I had a chat with an possible intern on thursday too. I’m still not sure if we’ve reached the point where we can offer a good environment for interns (I take the educational responsibility we would have quite serious) so we’ll have to see if we take one on board.

On friday, I was back at the soon-to-be new Dutch Game Garden on the Neude square – we’re moving next week – to work with the Ebi team. Alper was mostly hacking away at sign-in stuff for Twitter and also the new version of the game engine. Simon made good progress with the designs for the game interface and I was surfing for fun customizable gadget to hand out to our players during the first festival we’ll appear at; Stekker Fest 2010. Would you fancy an eighties style suncap?

Also, a few of our FourceLabs friends dropped by to discuss technical matters dealing with how we’d integrate the web game we’re building with the physical one they’re doing for Stekker Fest. They also showed some awesome mockups of the whole setup made with LEGO. They’ve also been playing around with high speed cameras, yielding awesome footage. I’m sure they’ll share more details in their next post.

Week 160

So here we are at the end of week 160 which has been mostly about project Ebi. Today we’re wrapping up the second iteration of the project. It’s crazy to think we have been going for only four weeks in total now and at this point we have a a first software version of the game running with copy and design shaping up nicely too. My personal contribution hasn’t been that huge, it’s mostly been about making sure the killer team I’ve assembled (if I may say so myself) can do its job.

In between writing this, me and Bernard are playing with the prototype, as Alper is hacking away at it. Meanwhile Simon (back from a vacation to Austria, his fatherland) is back in Rotterdam polishing some of the new screens we’ve identified after settling on a ruleset.

Aside from this I’ve spent some time again at the HKU talking to students. This included a live demo of a game a few of them are working on that involves brain control. They’ve gotten their hands on an Emotiv BCI and are figuring out ways to make mastering thought patterns as a player actually doable. Students have all the fun these days.

Week 158

It’s the end of week 158 and I am sat at a table in what will soon be the new Dutch Game Garden. On the fourth floor builders are putting final touches to the studio FourceLabs and Hubbub will be sharing. I am on the first floor, with a gorgeous view of the Neude square which is the scene of much summery activity. The city as theatre.

This week has been mainly about project Ebi. We kicked off a second iteration, after wrapping up basic functionality in iteration 0, this one is about adding the game specific stuff. Most of our energies so far have gone into designing a good ruleset. We had a breakthrough on wednesday and reconvened today to formalize those ideas, and fill in the blanks. We now have enough material to push forward on design, copy and engineering. It’s that stage of that project where the shape of things starts to become clear and you can’t wait for it to materialize so that you can touch it, use it, play with it.

In a short while I’ll be strolling through the centre of Utrecht to the current and soon to be old Dutch Game Garden, for a farewell party. We’ve had plenty of good times in Drieharingstraat 6, let’s give the old building one more bash.

Week 157

Had another busy week, with time equally divided between projects Buta and Ebi.

The former has come to an end with the delivery of a video sketch yesterday. Leading up to that on monday we tested several paper prototypes of games for people and pigs with farmers. The response we got from them was encouraging. Having processed this feedback we settled on one concept that would be developed further into a video sketch. After this we developed a scenario, sketched a rough storyboard and divided up tasks. I hacked together a software prototype of one half of the thing, which is aimed at people (using Processing and the LiveView screencaster) while Irene built a to scale physical model of the installation for pigs. I can’t share the video just yet but I’m sure it won’t be long before I can.

Ebi’s first iteration has come to a close today and I am happy to see we have working software with pretty pictures and nice words, all thanks to the hard work of the team (hello, Alper, Bernard and Simon). I was mostly making sure these guys could do their jobs, as well as organizing work that will need to be done by others in future. Next week, after iteration two, I think we will have a thing we can show you. Can’t wait for that.

And now, it’s time to close this damn laptop and prepare for the afternoon’s game. I’m not a big fan of football but Netherlands – Brazil is not to be missed.

Week 155 & 156

I have some catching up to do with these. What can I say, things got in the way of writing last week’s notes.

These past two weeks I have been pushing to get a new project, codenamed Ebi, off the ground. It is the next step in my involvement with the PLAY project in Utrecht. I’ve put together a team consisting of Alper, Bernard and Simon to build a game that will tie together several other playful things that will take place over the coming months at several Utrecht events. We’ve had our kick-off and are now in the midst of the first sprint, with delivery of a first rough system by the end of next week. Copy is being written, software is being developed and designs are being made. It’s a pleasure to see this ad-hoc team coming together so fast and getting down to business. That takes real skill, in addition to the craftsmanship each brings to the table.

Other than that, project Buta (another codename) started this week, which is a research thing at the new Design for Playful Impact group at the HKU. We’ve been doing field research and have been sketching and prototyping initial ideas. The subject matter is kind of controversial, so I can’t share too much about it, other than that it involves pigs. Yes, pigs.

In between, I dropped by the presentation of the U-turm project, a student project where I acted as advisor on. The demo worked nicely. With some additional work on the game design I am sure it will be a hit in Dortmund. I also attended Layar‘s one-year anniversary event, where several things were unveiled that I had some part in, such as the all-new floaticons.

Looking ahead, I’ll be busy with Ebi for the next month or two and will also have to take some time to move into a new studio, that I will be sharing with FourceLabs in the new Dutch Game Garden on the Neude. Ace location, nice space, can’t wait for that to happen.

Week 154

A very low-key, quiet week this was. Partly due to the fact that I took the Monday off (gasp!) And partly due just to the fact that it’s one of those in between periods. Old projects winding down, new ones starting up.

One of those new projects I’ve codenamed Ebi. It’s the next step we’re taking with the thing called PLAY that I’ve talked about here before. I’ve been building a team and we’re ready to kick off next week.

I’ve also seen my students again, discussing the aftermath of their mid-terms. Some are moving ahead without trouble, others need some help. The trick is to figure out which student needs which kind of feedback.

And finally, you might like to know I met with Ianus and Alexander to talk about the next batch of This happened – Utrecht events. There, it’s a challenge to balance our urge to make each edition better than the next one with the fact that, essentially, we’re doing it all for the fun of it, not for business.

Week 153

I totally forgot to post this last week; I’ll blame it on a combination of excellent weather and too much work on my hands. We’re already well into week 154, but to give you a brief overview of what number 153 looked like, let me just say it was more or less divided between:

  1. preparing for and subsequently running a hand full of urban games at the NU Grounds festival in Leidsche Rijn (we had gorgeous weather and a lot of fun, can’t wait to run more)
  2. sitting on a mid-term exam committee at the HKU (exhausting, but when a student nails it, as happened several times, it’s a real treat)

I also attended Kunstgras where a book profiling several creative entrepreneurs in Utrecht (for which I was interviewed) was presented.

That all left me quite spent so I took Monday off. Which, I think, is a first in over 6 months. And now we’re in the second week after my return from Copenhagen. It already seems ages ago since I stepped off that airplane.

Week 152

This was the last week of my stay in Copenhagen. Coming Sunday it’s back to the Netherlands. As usual leaving feels bittersweet. There certainly things I’ll miss about being here, not in the least our lovely apartment in one of the city’s nicest neighborhoods. And the many great cafés. But there’s a lot to be said for being in Utrecht, too. I have so much stuff going on there, it got a bit tiring towards the end managing it all remotely.

So this week…

  • I went over to Malmö to meet with Dan Gärdenfors at TAT and with Jonas Löwgren at MEDEA. In both cases there is reason for follow-up; it looks like there might be a TAT-Hubbub concept video about pervasive play and mobile UIs on the horizon, and I might come back to MEDEA to do some teaching.
  • I had a marathon Skype session on wednesday. Talking to all my students who are now nervously prepping for their mid-terms. As well as sessions with Claudia and Karel in preparation of the urban games festival in Leidsche Rijn we’re assisting with.
  • I lectured (and ran a little playtest of an audience game I’ve been tinkering with) at CIID. Look for a full report and annotated slides at the Hubbub blog, soon.

And now, it’s time to do a few more touristy things and then pack, and head home. The next weeknote will be Dutch flavored again.

Week 151

So, some notes for the past week. They will be very short because there is not much to tell really. It was one of those weeks with a lull in between projects, and also virtually devoid of meetings, today being the exception.

I went over to LikeMind to catch up with my fellow Dutchman Mark, who seems to be doing great, living and working between Copenhagen and London. Not the shabbiest pair of cities.

I also had another chat with the guys running the U-Turm project who seem to be making nice progress with the image tracking side of things and are now really getting into the game design. Which means, as I told them, they need to start iterating on the rules like crazy, doing paper prototype after paper prototype.

Aside from this I’ve been doing some preparations for PLAY, reaching out to creative teams and individuals who I’d like to see be part of the productions we’re going to be running. Getting lots of positive responses so that is great. I also posted some background on the work we’ve been doing so far for this at the Hubbub blog.

Julius and Karel ran a successful second urban games workshop in Leidsche Rijn for Cultuur19 last saturday. We are now gearing up to assist with NU Grounds, a games festival in the same neighborhood where there will be several urban games on offer. That’s going to take place two weeks form now and should be good fun.

The relative quiet this week has allowed me some time to tinker with Processing, particularly the Box2D library that Mr. Shiffman has put together. I’m just making a little silly software toy with that to kind of flex my flimsy programming skills. Nothing special but I might post some screenshots and maybe a screencast later anyway.

And also, I bit the bullet, installed XCode, and had a go at OpenFrameworks, mostly to have a look at some of the Box2D stuff out there that is controlled with OpenCV (a computer vision library). That seems to be a really nice basis for gaming in public space using urban projections and such. I don’t see myself working in OpenFrameworks though, it really is an increase in complexity as opposed to Processing. Still, by messing with it, I can now appreciate it better.

Next week is going to be my last one here in Copenhagen and looks like it’ll be slightly more busy, with another trip to Malmö and a lecture at CIID. After that it’s back to NL. Time really flies.

Week 150

That’s a nice number, 150. One-hundred-and-fifty. I like the sound of that. So what’s been going on this week?

I hopped on a plane last Sunday to the Netherlands for This happened – Utrecht #6. Wouldn’t miss out on my own party, of course. And I’m so glad I didn’t, because we had awesome talks by Berend & Sanneke, Matt, Sebastiaan and Keez, plus a surprise appearance over Skype by Mr. Buxton. The room was packed, interaction designers of all stripes were chatting away beforehand, during the break and afterwards over drinks. I had a blast and judging by the reports that have been coming in, so have many others.

Before heading back to the Netherlands the next day I managed to squeeze in a few meetings. One of those was for PLAY which, now that I’ve wrapped up project Tako,1 is ready to move into its next phase. We’re planning to produce several playful ‘things’ for a number of cultural events and tie them all together with a meta-game. It’s a matter of getting all the right people on board now and getting going as fast as possible. So I’ve a list of folks to contact in the coming days.

I think I broke a personal record for the number of Skype sessions in one day on Wednesday, with back to back talks with my HKU students as well as a planning session with Karel and Julius for an urban games workshop they’ll be running tomorrow in Leidsche Rijn.2

And today, after spending Ascension day on a couch, plugging away at email and to-dos, I’ll be making the trip across the Øresund to Malmö in a bus full of makers and interaction designers to attend ThoughtMade, which I’m really excited about; an exhibition and talks including a candy machine controlled by Twitter. What more can one ask for?

  1. I need to write a report on that one at the Hubbub blog soon. []
  2. A new development area of Utrecht I’d say is the closest thing to a real-world Sim City project that I ever saw. []