You’re going to have people saying, “What, plants know when I’m chewing on them? I’m not going to chew them anymore. I’ve got nothing left to eat!
Anyway, I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire.

I’ve been playing the same game of Civilization II for almost 10 years. This is the result. : gaming

A fantastic report on a game of Civilization II that has been running for 10 years. I agree with Nicolas in that these kinds of reports are rare, and the concept of long play is an interesting one to explore further.

This idea of labour being hidden in things, and the value of things arising from the labour congealed inside them, is an unexpectedly powerful explanatory tool in the digital world. … When you start looking for this mechanism at work in the contemporary world you see it everywhere, often in the form of surplus value being created by you, the customer or client of a company. Online check-in and bag drop at airports, for example.

Marx at 193 ( 2 Apr., 2012, at Interconnected)

This reminds me a lot of Tesler’s Law which states that the complexity inherent in a system is constant and can only be shifted from product to user or back.

retro ’80s graphics are sentimental fluff for modern adults who grew up in front of 1980s game-console machines. Eight-bit graphics are pretty easy to carve out of styrofoam. There’s a low barrier-to-entry in making sculpture from 8-bit, so that you can “rupture the interface between the digital and the physical.” However 8-bit sculptures are a cute, backward-looking rupture.

An Essay on the New Aesthetic | Beyond The Beyond | Wired.com

Which is also what I find so tiresome about much of indie game aesthetics today.

I deeply respect American sentimentality, the way one respects a wounded hippo. You must keep an eye on it, for you know it is deadly.

Maybe we’ve been so busy breaking the 20th century recording industry’s machinery that we’ve forgotten to invent truly new, 21st-century music.

Music For Shuffle Sketch #09

Been reading up on this fascinating project by Matt Brown. Short bits of music that fit together randomly and are thus suited to playing on shuffle mode.

In the end, the question I lodge against Homeless Hotspots and eVolo’s skyscaper pr0n is the same — is, in fact, the same I ask of all provocations, prototypes and “design fictions”: what specific, historical spaces, relations and experiences are they foreseeably likely to bring into being, for people and nonhuman participants both?

Week 62: In dreams begin responsibilities | Urbanscale

Some on-the-spot critique of Homeless Hotspots from Adam in these Urbanscale weeknotes.

Against frequent efforts to dismiss objects as fantasies assembled by humans from a pre-given surface of experienced contents, I contend that reality is object-oriented. Reality is made up of nothing but substances — and they are weird substances with a taste of the uncanny about them, rather than stiff blocks of simplistic physical matter.