See me Pecha Kucha on mobile gaming

Mobile Vader

Next Wednesday, see me do a presentation on mobile game design at the 6th Pecha Kucha Night in Off_Corso, Rotterdam. Pecha Kucha are super short presentations consisting of 20 slides. Speakers have exactly 20 seconds per slide to do their thing. Quite a challenge! I’ve finished my slides and a first draft of the talk, now to practice the hell out of my lines… Here’s an Upcoming.org entry I made for the event, here’s the Dutch and international site and finally, here’s some cool Pecha Kucha tips by Yongfook.

Mobile gaming directions

Yesterday we had another fun and interesting IA Cocktail Hour. Thanks to the kind folk at Media Catalyst for the hospitality and Olly and Boyd for their presentations. I thought I’d put up the slides of my short talk on where I think (non-console) mobile gaming is or should be headed. I’ve added some notes, so there’s more than just pretty pictures to look at. If you have any thoughts to share, don’t hesitate to do so!

Rough notes for Chris Heathcote – A mobile Internet manifesto

It isn’t Nokia policy, he’s trying to be provocative.

1b internet 2b mobile user 5b unconnected

many networks, you’ll be connected to the internet

100% voice, 50% java, 10% native apps

these are not barriers:

display device speed text entry network speed

1000 bln. text messages in 2005

we might be the last gen. that uses querty

fixed 1000M wireless 100M fixed internet 10M wireless internet 1M

people want terabyte speed, we need to think what’s good enough now

we’re there already

barriers: data cost, battery life, 2 hour problem, smart networks

a picture used to cost 15 euros to upload

fixed price is really important in data

battery hasn’t seen innovation like the rest of mobile tech.

in the west we’re always less than 2 hours away from a “real” computer

David S. Isenberg: fat pipe, always on, get out of the way

assumption is that mobile phones can’t work in a dumb network, rich client sutuation

they are

mobile internet does not exist!

good mobile browsers, they’re here

other important stuff: smart clients – easy to develop: Flash Lite, Python

browser is like swiss army knife

E.g.: Backpack. Nice web app. He’s been trying to make a mobile version of Backpack.

Why is that different?

He can’t release it publicly yet, but he will soon.

PC + mobile: home + away

They’re far more useful together than seperate

What’s useful? 10 x easier 10 x cheaper 10 x a day

Mind like water (GTD) mobile is excellent for this, you can action them

Mobile is social

Timekilling? Competition: books, iPods, etc.

Social is more interesting, you want to take those elements from web apps to mobile

Internet is push + pull

Demo time!

Mobile web browser: access to all kinds of phone stuff.

He loves it, he wants to see people build stuff with it.

Out of sight message: because he wanted a domain he’s going through a proxy.

Not being online all the time is interesting from a presence point of view.

no need for separate mobile sites

basic accessibility and web standards still rule

lots of websites are assuming users have lots of bandwidth – that’s bad on both the web and mobile

data is very important (useful data)

APIs are great, XML is great, as long as they work

we’re not special: Google tries to be helpful by forcing you into the mobile version

Don’t repurpose content for mobile.

People are people… they’re the same. They have the same needs. Make sure they have access.

Create mobile sites. Aim at the 2b, not the 1b.

Mobile is going to be the main way to access the internet in the future.

Voice is interesting as well.

Q One thing you mentioned is flat rates. We can’t solve it as devs. Any ideas to force carriers to do it? A Carriers aren’t as uncanny as you think. They realize that money can be made from flat rate.

Sites can be built for mobile using web standards easily. That’s key.

Q What do you need for the mobile Backpack? A The series 60 phones running Python. We want to open source it so people can port it.

http://reboot.dk/wiki/A_mobile_Internet_manifesto

Rough notes for Jyri Engeström – Blind Men’s Baseball

Part 2 of three-part track. Last one’s Chris Heathcote’s one.

Why baseball?

Not beer, hotdogs, hat etc.

It takes a long time… Lot of it is pretending to pitch etc. Pitchers are glancing all the time. That’s the aspect that’s interesting to him.

Important social consequences.

1 Spatial

Seeing surrounding space in the present. Focussing, seeing the whole at once while you’re in it yourself. (Reminds me of Japanese martial concept op zanshin.) Concept of thee whole: when you lack it – example of the three blind men and elephant. What if they decided to go play baseball? They’ll only be able to communicate about their position by shouting.

No peripheral vision = navigating in the dark

Link with tech:

Phone: assumption is that you know who you’ll call.

Except: before dialing you make a lot of other choices about timing etc: where are they, what are they doing?

Phones don’t tell you much currently…

“Oy! Where u at?”

IM: state indicators, place indicators, etc. (Plazes plugin).

Cross pollinate mobile with IM interfaces.

Analogy to driving in traffic, constantly paying attention to what other drivers are doing and adjusting.

When info is out there, people will start being more polite.

This is all about spatial aspect, which is about present tense.

Other aspect: time.

Hockey: great players play where the puck will be. Anticipation.

Seeing each other as vectors, spatial and temporal at the same time.

Spaceballs clip.

Organizing life: calendar designed with assumption that only your won calendar matters…

Mobile 2.0 isn’t about multimedia. It’s about social interactions. Better social peripheral vision.

Where will this lead?

Looking to WoW for examples of ways to enhance peripheral vision.

Question: what will this look like in mobile device?

His social science background isn’t always helpful, but it allows him to look at the other side of the coin – those that are left behind.

People who are left out will seem more and more out of it socially.

Example from Abbott and Costello.

Questions Q Why don’t operators innovate more? A He thinks it’ll come from 3rd party devs that get the web. He doesn’t have much confidence in operators. Technically more and more is becoming possible (Python, Flash, WiFi).

Q Other people’s calendars: Intimacy, are we using tools to replace our innate abilities to track things. A Outsourcing mental activity to devices. You forget how to do it yourself. Phone numbers, you can’t remember them anymore. Technological innovations are built as bleeding edge as long tech chains. If stuff breaks they become useless. E.g. Katrina, boxing day tsunami. Electricity goes out, the rest is useless.

Q Examples shown are only for closely tied people. What are applications for larger groups, filtering, etc.? A Absolutely, third aspect missing is past: recommendations, comments on places visited. Flickr is about the past. Web is good at organizing that stuff. That’s why multimedia won’t take off on mobile.

Q On technological replacement: scale of things is increasing. How do you manage that? Reminds him of Wildfire. Programming devices on reach-ability. A Privacy settings will limit our range. It’ll keep increasing (possible range) become more and more ad-hoc. Instead of networking, notworking.

http://reboot.dk/wiki/Blind_Men%27s_Baseball

The mobile web today

Two interesting resources on the mobile web:

IYHY.com allows you to pull an existing website through a filter and make it all mobile-friendly. Seems to work pretty well.

Mike Davidson presents an interesting tutorial on how to create a mobile-friendly mirror of your website using a sub-domain and a few lines of PHP. His examples of how it works with existing sites such as Stopdesign are pretty cool.

Technorati: , ,