Week 148

So, the first full week of work­ing in Copen­hagen is behind me. I’ve most­ly been work­ing from our apart­ment in Nør­re­bro. Which is fine for now but I am look­ing for­ward to get­ting out more, and maybe doing some cowork­ing here and there. Would­n’t want to turn into a real her­mit here.

Let me have a look at my cal­en­dar, what’s been going on? 

Ah, so I had a meet­ing with Mar­tin and Andreas of Social Square (at the very charm­ing Gra­nola, where they serve very tasty mixed juices, by the way). We’ll be doing a mul­ti­ple day work­shop to look at their design process and dis­cov­er ways to use play as a tool for work­ing with clients. The ses­sion is sched­uled to take place in a few weeks. I just need to devel­op a more detailed plan for the session.

Nordic Game Indie Night

I crossed the Øre­sund on tues­day evening to attend the Nordic Game Indie Night, which was orga­nized by the Copen­hagen Game Col­lec­tive (whose Dark­room Sex Game I’ve blogged about here before). There were six games on dis­play, all from Scan­di­na­vian cre­ators. There was free beer. And there were a few talks, of vast­ly dif­fer­ing depth and enter­tain­ment val­ue. The set­up was nice though: the games’ cre­ators talked about each oth­ers work. The only prob­lem was that many weren’t very artic­u­late, and shied away from actu­al­ly crit­i­ciz­ing games. Some, though, like the guys from D‑Pad Stu­dio, real­ly took the time to ana­lyze a game on dif­fer­ent lev­els. Oth­ers, like Cac­tus, seemed more inter­est­ed in drink­ing beer. How­ev­er, Cac­tus’s game Tun­ing was my favorite of the bunch, for its sheer mind-fuck awesomeness.

Apart from this, I’ve con­tin­ued work on Layar, had anoth­er round of men­tor­ing chats with my stu­dents and made some more prepa­ra­tions for This hap­pened – Utrecht #6. We opened reg­is­tra­tion for the lat­ter on mon­day, by the way, and were ful­ly booked in 58 sec­onds (and had some serv­er wonk­i­ness in the process). Crazy, crazy stuff.