-
“if we can understand these game layers as a place where we’re convening rather than the place where we’re all departing from, I think there’s a lot of beautiful things still left to do” Good stuff as always from Mr. Slavin.
Category: Links
links for 2010-10-08
-
Lovely event review including some good food for thought.
-
Gianfranco interviewer us and wrote up a lovely review of This happened — Utrecht #7.
links for 2010-10-05
-
Iskander reports on our latest edition. I am really pleased the value of reflection in action shines through.
-
“The minute you start identifying with a subculture… you kind of lose individuality, surrender part of your identity, and we don’t wanna do that.”
links for 2010-10-02
-
Seth van der Meer laat weinig heel van een klaagstuk in Elsevier over vermeende oversubsidie van de NL games industrie.
-
“a vast portion of conscious cognition emerges as a post-processed rationalization of our body’s physical interactions with the world. Feed your subconscious cognition by creating systems you can touch, see and play with directly”
links for 2010-10-01
-
“they don’t bring all the talented people who build games on staff, but instead rely on a more networked concept where talent assembles for the duration of a project and then are free to work together again in the future”. Which is more or less how I set up Hubbub.
links for 2010-09-30
-
This GDC report contains a good summary of Katherine Isbister’s talk on the design of movement game interactions as well as a talk by Chris Hecker on the potential harmfulness of achievement systems.
links for 2010-09-23
-
“…the problem isn’t distractibility per se — the problem is distractibility coupled with a failure to curate our thoughts”. Which is why I am adding this to Delicious and not just tweeting it.
links for 2010-09-22
-
Daniel Cook’s new studio shares some similarities with Hubbub. Both follow the contemporary film studio setup, with teams of free agents converging around projects.
-
I read these suggestions for ways to move beyond user centred design mainly as a cry for a shift from a dehumanised ‘objective’ stance to an involved, subjective one.
-
Niels zegt waar het op staat en heeft gelijk. Terug in je hok, Hirsch Ballin!
-
“The hot new literary form is the “living novel,” constantly being re-written in real-time. This is exciting in a lot of ways; it’s also frustrating. You read a section that moves you, and you want to share it with a friend—but by the time she gets to it, it’s gone, replaced by some weird passage about the history of beekeeping.” That has to be an Ilovebees reference. I am getting the creeping suspicion that this ebook thing might trigger a revival of interactive fiction as well as ARGish weirdness. Just a gut feeling.
-
“Many of them are missing the irony in Cow Clicker, says Bogost, and that scares him; instead, they “peacock about what features I might add or how I’ve missed opportunities for virality,” he says. “Those reactions fill me with sorrow and dread.”” I like Cow Clicker, I think making things to comment on stuff is good. I cannot believe people would take it at face value and not see the critical aspect of it.
links for 2010-09-21
-
“We’re all media cyborgs now.” We might not be Kanye West but we can certainly employ media to expand our presence in the world, which is pretty crazy if you think about it. Via Tom.
links for 2010-09-14
-
Wonderful. Seems like a natural transition from his games.