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“GranulatSynthese is an installation for the intuitive creation of ambient, meditative audio-visuals. It uses granulate distributed over a surface with projected visuals and generated sound.” This and a few other nice research projects into embodied interactions were presented at Raum Schiff Erde by Steffi Beckhaus.
Category: Links
links for 2010-02-23
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The ever-critical-but-fair Alper’s take on last night’s This happened – Utrecht.
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Some interesting ideas on how to push social software beyond the address book paradigm which I am getting sick of myself, too.
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De term infobesitas is mij te sensatiebelust maar de adviezen aan het eind van dit artikel plus de claim dat d oplossing vooral in opvoeding te vinden is snijden wel hout.
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“This Happened this time really touched the very interesting field where a mix emerges between real life and digital enhancements” what would a This happened – Utrecht be without one of Iskander’s great late night blog posts. The theme he’s abstracted from the talks is certainly one I can get behind.
links for 2010-02-22
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“Canids … follow a strict code of conduct when they play, which teaches pups the rules of social engagement that allow their societies to succeed.” Some interesting bits on animal play.
links for 2010-02-21
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“The following set of rules is to be regarded as a set of decisions on certain disputed points, than as containing all the Laws of the Game, which are too well known to render any explanation necessary to Rugbeians.” A wonderful post giving insight into the early history of rugby and football, with emphasis on the development of the game’s rules.
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“We need to look to design disciplines that inform what we’re actually doing, and as a former level designer for mod teams, I’d agree that games have a vast amount more to learn from architecture than they do from film.” Some interesting thoughts from David on overlaps between game design and architecture
links for 2010-02-20
links for 2010-02-19
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“It is like a game for me. I discover new things and solve interesting problems.” Interesting remarks from the creator of ChatRoulette, who is 17 and from Russia. Not sure I’m brave enough to use the site, though.
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“Games existed before computers, and will exist after computers. Eventually, says Lantz, at some point computer processing will just be a feature of your game” Gotta love Mr Lantz’s take on things.
links for 2010-02-18
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“A computer screen feels like work. You stare into a screen for 8 hours a day, constantly checking email, typing in a word processor or running numbers in a spreadsheet. The last think you feel like doing is going home, curling-up on the weekend with a nice cup of tea and read a 3,000 word article at 72dpi with a laptop so hot you could fry and egg on it. Paper is the perfect replacement. A broadsheet newspaper that has been gorgeously laid-out not only feels professional and relaxing—it doesn’t feel like work.” A piece on what can be done with cheap, accessible print on demand services like Newspaper Club.
links for 2010-02-17
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“Which to my mind, right now, is a familiar protocol that sounds precisely like what not particularly clear-headed folks are doing with this *Augmented Reality mishegoss. They’re walking around with a *doorknob and trying to find some cool houses that *doorknob might look cool on. What is forgotten, largely, is the house, the neighborhood, the people in the house — and so on.” Bleecker’s design fiction chronicles are a real treat an this grumpy rant on the silly stuff happening in AR is both funny and welcome.
links for 2010-02-16
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The number of this kind of pieces keeps growing, which can only be considered a good thing. This particular one goes into the complex social interactions happening in MMOs in some detail.
links for 2010-02-15
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At its best, this whole slow thing is a useful frame for thinking about things differently. As this article points out though, there is a risk of it coming across as elitist.