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“The following set of rules is to be regarded as a set of decisions on certain disputed points, than as containing all the Laws of the Game, which are too well known to render any explanation necessary to Rugbeians.” A wonderful post giving insight into the early history of rugby and football, with emphasis on the development of the game’s rules.
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“We need to look to design disciplines that inform what we’re actually doing, and as a former level designer for mod teams, I’d agree that games have a vast amount more to learn from architecture than they do from film.” Some interesting thoughts from David on overlaps between game design and architecture