The problem of “the two cultures” is not, in fact, a problem at all. There’s a reason that art and science are distinct. They don’t just work in different ways; they work on different things. Science addresses external reality, which lies outside our minds and makes itself available for objective observation. The arts address our experience of the world; they tell us what reality feels like. That is why the chain of consilience ruptures as we make the leap from material phenomena to the phenomena of art.

‘Jane Austen, Game Theorist’ by Michael Suk-Young Chwe Is a Joke | New Republic

I need to learn more about the “disciples of consilience” and the “science studies hucksters” mentioned here. Would these include Latour and co? I enjoyed the article and can get behind the thrust of it (humanistic knowledge has value in and of itself) but at the same time I am not convinced art and science are distinct to the extent that they do not and should not interact.

we might have found ourselves in an ironic situation where in order to fulfil architecture’s core ambitions it might have to become less architectural. It might have to model itself on more youthful and vigorous forms of creative practice

Opinion: Sam Jacob on architecture regaining its social significance

The latest in what seems to be a endless stream of discussions on the fate of architecture. The direction described here seems so obvious to me, but then I guess I work in one of the “more youthful and vigorous” creative practices mentioned here.

On March 28, 2011, a man who calls himself Kurt J. Mac loaded a new game of Minecraft. As the landscape filled in around his character, Mac surveyed the blocky, pixellated trees, the cloud-draped mountains, and the waddling sheep. Then he started walking. His goal for the day was simple: to reach the end of the universe. Nearly three years later, Mac, who is now thirty-one, is still walking. He has trekked more than seven hundred virtual kilometres in a hundred and eighty hours. At his current pace, Mac will not reach the edge of the world, which is now nearly twelve thousand kilometres away, for another twenty-two years.

A Journey to the End of the World (of Minecraft) : The New Yorker

Another one to file under humans-doing–extraordinary-things-with-game-glitches.

Simulation titles that follow Bogost’s line of understanding of what constitutes a videogame tend to have this problem: they believe in a utopia where systems and rules and mechanics can be full of meaning, forgetting that as humans, we are not Cartesian machines, for we also think with our senses and emotions and understand the world by touching, seeing and hearing it.

Videogame Utopia: Passage Denied, a “Papers Please” review | MetaGame

I am not entirely convinced systems are separate from emotions. But this is an interesting critique of Papers Please, regardless.

But if wearable is going to get anywhere it’ll need to embrace the pointless. It’s the domain of the pointless, the terrain of the trivial. If we were all being practical, we’d wear identical nylon boiler suits and £4 watches — but that’s not the species we’re in. We’re the species that evolved a fashion industry and Global Hypercolor T-shirts. Efficiency is not a priority for wearables. What are the cheap fashion applications? What accessories can Claire’s sell? What can you buy at the garden centre and down the market?

Awkward moments from the future of computing (Wired UK)

Recently I read some disappointing pieces in various popular tech outlets breathlessly heralding the arrival of wearables, espousing the virtues of ‘invisible’ and ‘natural’ interfaces, all the while limiting technology to only the current wave of computation. So I was relieved to see this counterpoint by Russell. People might be put off by his insistence on the insatiable human passion for the useless and garish, but it rings more true to me than most accounts of tech dissolving in the environment.

Although this scene happens in silence, I did actually write dialogue for it. The actors are actually speaking it and it might stand as an explanation for some. In any case, that dialogue will never be written in the published screenplay for the film and I told the actors never to reveal it to anyone. They are bound to silence forever and I hope they will have forgotten it by now, because they didn’t know when they were shooting it what the significance of the scene might be.

Michael Haneke: The director on his film Hidden | Film | The Observer

Watched Caché last night and was totally captivated by it. It’s about hidden information on so many levels, it’s amazing. From this quote it seems Haneke went even further and started hiding info beyond the film itself. Devious.

Forums and instant messages were the key mediums for speed running theory to spread through the mid-2000s, but it remained a niche hobby. Live video streaming, which took off at the beginning of this decade, has since made it a medium for mass consumption.

Making money as a Zelda speed runner | Polygon

It’s really interesting what streaming is doing to games… I love speed running because it turns products initially meant for consumption into instruments with which to perform.