“Making a game combines everything that’s hard about building a bridge with everything that’s hard about composing an opera,” he said. “Games are basically operas made out of bridges.”
“Part of the problem with this urge to elevate games is that they also become domesticated,” Mr. Lantz said. “Now that we’ve gotten them in the museum and the university, keeping games weird and scary is maybe the next problem to solve.”
I got to visit NYU Game Center during Practice last year, and I am convinced it is basically the best games program in the world today because it is (1) explicitly focused on making, and (2) does not pander to whatever is “hot” in the industry at any moment, but tries to actively shape it in stead.
With regards to weirdness (or illegibility), this is a concern if mine too for some time and I tried to talk about how I see this working at Hide & Seek back in 2012.