Play is the unknown and the uncontrollable, and by building an ontology based on designer-centric reason, the proceduralists eliminate the myth and the ritual from play, and encourage an instrumental approach to games that is exclusively guided by the rules, norms and processes embedded in the game system.
Game Studies — Against Procedurality
Revisiting Sicart on “the proceduralists” and quite enjoyed it. There are many seeds here for a form of “player-centric” applied game design which allows for creative, generative play.