(via Vuvuzela | Flickr — Photo Sharing!)
So, wormcharming is a thing. Found via Holly. Another one to file under humans-entertaining-themselves-with-animals.
(via Vuvuzela | Flickr — Photo Sharing!)
So, wormcharming is a thing. Found via Holly. Another one to file under humans-entertaining-themselves-with-animals.
The problem of “the two cultures” is not, in fact, a problem at all. There’s a reason that art and science are distinct. They don’t just work in different ways; they work on different things. Science addresses external reality, which lies outside our minds and makes itself available for objective observation. The arts address our experience of the world; they tell us what reality feels like. That is why the chain of consilience ruptures as we make the leap from material phenomena to the phenomena of art.
‘Jane Austen, Game Theorist’ by Michael Suk-Young Chwe Is a Joke | New Republic
I need to learn more about the “disciples of consilience” and the “science studies hucksters” mentioned here. Would these include Latour and co? I enjoyed the article and can get behind the thrust of it (humanistic knowledge has value in and of itself) but at the same time I am not convinced art and science are distinct to the extent that they do not and should not interact.
we might have found ourselves in an ironic situation where in order to fulfil architecture’s core ambitions it might have to become less architectural. It might have to model itself on more youthful and vigorous forms of creative practice
Opinion: Sam Jacob on architecture regaining its social significance
The latest in what seems to be a endless stream of discussions on the fate of architecture. The direction described here seems so obvious to me, but then I guess I work in one of the “more youthful and vigorous” creative practices mentioned here.
Moreso than simply playing games, making and hacking games is a great way to investigate the world around us. It forces us to compare the digital models of our games with the mental models in our heads.
What To Do With Prison Architect, A Video Game About Building Prisons?
It’s refreshing to see such a balanced critique of a game. Even more because of the touchy subject matter it is depicting.
Minecraft Far Lands or Bust — #324 — Alley-oop (by kurtjmac)
Latest episode of the YouTube series mentioned in the previous post.
On March 28, 2011, a man who calls himself Kurt J. Mac loaded a new game of Minecraft. As the landscape filled in around his character, Mac surveyed the blocky, pixellated trees, the cloud-draped mountains, and the waddling sheep. Then he started walking. His goal for the day was simple: to reach the end of the universe. Nearly three years later, Mac, who is now thirty-one, is still walking. He has trekked more than seven hundred virtual kilometres in a hundred and eighty hours. At his current pace, Mac will not reach the edge of the world, which is now nearly twelve thousand kilometres away, for another twenty-two years.
A Journey to the End of the World (of Minecraft) : The New Yorker
Another one to file under humans-doing–extraordinary-things-with-game-glitches.