There are some interesting comments from a participant of our Playing with Rules workshop at Lift 14 in this video made by the organisation. In the video the participant (David Canat) describes the “Mensch ärgere dich nicht”-adaptation his group made about workplace inequality. They managed to get players to become conflicted about wether to collaborate or compete. He does not mention it explicitly but I know they also found personal ethics started to influence player choices also. It’s interesting how a seemingly simple boardgame can already have such strong effects. It also gets me thinking about irrationality as an important quality for social issue game design.