Playing with Rules workshop at Lift 14

There are some inter­est­ing com­ments from a par­tic­i­pant of our Play­ing with Rules work­shop at Lift 14 in this video made by the organ­i­sa­tion. In the video the par­tic­i­pant (David Canat) describes the “Men­sch ärg­ere dich nicht”-adaptation his group made about work­place inequal­i­ty. They man­aged to get play­ers to become con­flict­ed about wether to col­lab­o­rate or com­pete. He does not men­tion it explic­it­ly but I know they also found per­son­al ethics start­ed to influ­ence play­er choic­es also. It’s inter­est­ing how a seem­ing­ly sim­ple boardgame can already have such strong effects. It also gets me think­ing about irra­tional­i­ty as an impor­tant qual­i­ty for social issue game design.

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Kars Alfrink

Kars is a designer, researcher and educator focused on emerging technologies, social progress and the built environment.