What the hubbub is

There’s some movement over at the website for my new venture. I mentioned Hubbub before: it is a design studio I am setting up for physical, social games that are played in public places. We hope to address social issues and the like using these games.

Recently…

Today's harvest

Also, we’ll be doing something playful and running a workshop at the upcoming Game in the City conference in Amersfoort.

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links for 2009-10-28

  • Bleecker and Nova argue for an alternative to the synchronous, real-time city. I can definitely get behind the idea that there is more to city experience than the hygienic, computational model that is currently being imposed by technologists. Also, the examples they show from their own practice are inspiring works that demonstrate the value of thinking through making.
  • An interesting take by urbanists on urban games: “The big issue of urban games is the sudden appearance of unexpected actions within an urban context. The public space is reset and reinterpreted as a playground for adults. The disturbing role that those games have on ‘normal’ space use, seems to be the main purpose. In the context of the flexible city the games show the need of another perception of space. Organisers must be sick of formal city forms and legislative terms of use. The city has to become fun again, not as a playing field for civil servants making plans, but for people using it.” The whole blog seems worth following actually, if you’re interested in new forms of city planning.
  • A Dutch article on the state of the serious games industry. A pretty decent overview, with just a few minor inaccuracies: Surgeons who practice using Trauma Center on the Wii? Not likely. Also, it’s a shame the researcher of TU Delft who is quoted says games need to have appealing visual design, but neglects to mention the importance of proper game play design…

links for 2009-10-19

links for 2009-10-16

  • Although I see a lot to agree with here (providing access to city data is a good thing). I can’t help but wince at the techno-optimism oozing from this piece. The author seems to think the average citizen is fluent in datamanipulation. Geeks are also flocking to this city as a platform stuff because it’s shiny new tech. But they’re forgetting about all the mundane infrastructures regular people are already dealing with, and need help with, which the techno-elite have forgotten about, since, well, it’s gotten bored with it.

links for 2009-10-13

  • An interesting site (thanks Iskander), very much related to my ideas on using urban games to create positive effects in public space. The tagline though, is misleading: “something as simple as fun is the easiest way to change people’s behaviour for the better”. Beyond gimmicks, fun is neither a simple concept to understand, nor a simple experience to bring about.