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Another Jonathan Harris piece. This one features lush 3D graphics and touch interactions.
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“Coup is a moderately multiplayer game of high chivalry, quarreling aristocracy, and gruesome backstabbing.” On of the games developed as part of IPerG.
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The latest game by Daniel Benmergul is experimental indeed. It’s particularly interesting to compare this game with previous efforts and see how mechanics have evolved and have been combined. True craftsmanship.
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Simon Oliver’s upcoming game for the iPhone and iPod Touch looks like one of the first titles to fully exploit the capabilities of the platform. High production values as well.
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A newspaper piece on personal informatics. Huh. I guess this has hit the mainstream.
Month: December 2008
links for 2008-12-10
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Koster muses on Taleb’s concept of the ludic fallacy. He worries that games are not preparing people to deal with black swans. This needs to change, if games are to become teaching tools. “Rather than just bemoan this, I’ll instead issue the challenge: what is the fun game that features black swans, phase transitions, and the catastrophic 100-year flood? How do you sculpt a system that does this without chasing away the newbies?”
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Winner of the EUROPRIX Multimedia Awards 2008. Nice to see a multi touch application that does not cater to geeks or the jet set. Certainly an impressive effort considering this is a student project.
links for 2008-12-09
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“StillAliveDS is a puzzle game inspired by Portal: The Flash Version which is a 2D renewal of Portal, developed by Valve Corporation.” Need to play this. I like the fact that it includes a map editor.
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“I really like the idea of the popular mini game Crayon Physics: You draw an object on the screen and it instantly becomes physical and interacts with other objects. The first thing that sprung to my mind when seeing it was “This would be awesome on the DS!” And Pocket Physics is what I came up with after two weeks.” On my flash cart now. Awesome.
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“It puts arrival information for all the stops near me on one page, and puts the emphasis on when I need to leave the house to catch a train. It tells me whether I need to get going right now, or whether I have 5 minutes to play with my kid before leaving.” This is lovely, because besides being something developed to scratch an itch, it is well designed too.
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“most public objects — and certainly all municipal objects — should offer APIs” Amen to that. It would have made the making of my travel time map of NL much easier, for one.
links for 2008-12-04
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“So we hereby present the outcomes of an exiting day with 23 people who crunched their brain on the subject of “Adding value to commodities“.” Results from the 1st Service Design Conference. More workshops should share their outcomes like this.
links for 2008-12-03
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Drawing hands is a bitch indeed. I prefer to do it myself, but for those who prefer ready-made ones, here’s a stencil you can use to visualize multi-touch interactions.
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Habitat was one of the first (if not THE first) virtual world. I never knew they did an actual promotional video, but they did. This is from 1986. Awesome.
links for 2008-12-02
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A physical computing project from 2005. “Create a composition by laying out the boxes. Make some different shapes and press play on a box to see how your composition sounds. Now pick up one of the boxes and move it to change your piece of music as its playing!” I imagine this would be so much easier to build nowadays with stuff like Arduino.
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An interesting indie game made in Flash that combines physics based mechanics with music loops, resulting in a pleasant aesthetic experience. Via Tom.
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My friends at Netlife Research have outdone themselves with this crazy plan: an UX conference in the Arctic, where designers get to tackle a big problem.
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Ton’s started a blog to keep track of his foray into the world of networked objects.
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Old, but never got around to bookmarking this. A slightly silly service that allows you to keep track of stuff and display the data in a dashboard-like fashion.
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The devil is in the details. An extremely well-crafted online story by Jonathan Harris.
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A library that makes it easy to get Adobe Kuler palettes into Processing. Might come in handy some time.
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“Worldmapper is a collection of world maps, where territories are re-sized on each map according to the subject of interest.” Ugly, but interesting.
links for 2008-12-01
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“On-line newspapers, information agency, blogs and personal websites, thematic media are monitored to highlight the pattern of perceptions on the urban space” In this case, Madrid. No idea how they’ve managed to map this, but it looks interesting. Via Yohan.