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Koster muses on Taleb’s concept of the ludic fallacy. He worries that games are not preparing people to deal with black swans. This needs to change, if games are to become teaching tools. “Rather than just bemoan this, I’ll instead issue the challenge: what is the fun game that features black swans, phase transitions, and the catastrophic 100-year flood? How do you sculpt a system that does this without chasing away the newbies?”
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Winner of the EUROPRIX Multimedia Awards 2008. Nice to see a multi touch application that does not cater to geeks or the jet set. Certainly an impressive effort considering this is a student project.