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The WarioWare Touched! team generated around 300 game ideas, each of which was described on one Post-It note… “The way the games were created was that each person had to come up with their own games. So what we did was we wrote down the game ideas we had on Post-It Notes — you know, those notes with the sticky adhesive on the back of them — and we attached them to the director’s table. Then we went through all of them to decide which games were good and which ones weren’t.”
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This had me laughing out loud. Somehow the YouTube compression adds to the impact. Via Tom.
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PICNIC is starting to look more and more appealing with things like this service design lab by 31Volts et al.
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“Approach this by starting underneath the surface.” I love how Mike compares all the little bits and pieces on early Star Wars SFX with texture — evidence of activity — in social software. Both are required for credibility.