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“In the coming decade, many businesses will achieve their greatest breakthroughs by playing games—specifically, alternate reality games, or ARGs.” Bold clame. The article this is part of seems chockfull of such mildly wacky but interesting ideas. Via Zb
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Needless use of Flash in this site, but under “Potential” there’s an elegant visualization of the different places (multi)touch screens can be integrated.
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“I find Skate exciting because it’s a prime example of a game that understands Generation C; it allows players to share game-information outside the game — and in a manner that is so much more easily referenced, due to it having a permanent link […].”
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Lots of design of playgrounds, skateparks, etc.
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“Ludic fallacy is a term coined by the philosopher of knowledge Nassim Taleb […] summarized as “the misuse of games to model real-life situations”. Taleb characterizes the fallacy as mistaking the map (model) for the reality[…].”