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Long, good overview of Dan Hill’s thoughts on adaptive design, interaction design, hackability and architecture. I agree with one of the commenters that he should write a book about this. Required reading for IxDs I’d say.
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“FATWORLD is a video game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S.”
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Context aware stuff keeps fascinating me: “Shelf is an app for MacOS that looks at the current foreground application, and tries to figure out if what you’re looking at corresponds to a person in your Address Book. Then it’ll tell you things about the
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“…it clearly demostrates the power of access and general enablement that Playyoo is creating for the everyday gamer with an idea…”