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An overview of some of the stuff Gamevil (Korea) have been doing in the area of social networking crossed with mobile games.
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A presentation by Philippe Starck about why he (or anyone) should be doing design right now. It is a bit challenging to follow but does offer some great insights. Plus Starck is surprisingly humble about his own achievements, which is refreshing.
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“I would claim that true knowledge management-viewed as the management of strategic knowledge assets-is the process by which communities of practice are supported in completing the full cycle described here.”
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NYT doesn’t have a design section. That’s what I love about a magazine like Monocle — they explicitly address design while at the same time putting it in context with other fields.
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Dare I submit an XTech 2008 proposal? They’ll have a mobile track of some sorts, probably. Dublin in May, hmmm…
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“Hard work is about risk. It begins when you deal with the things that you’d rather not deal with: fear of failure, fear of standing out, fear of rejection.” Bookmarking old stuff again, Labor Day is long gone but still this Godin piece is worth reading.
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“When you are designing an emergent system, … you … need to take an entirely bottom-up approach, and think through the eyes of the elements themselves.” Oldish post from Simon Oliver on the challenges of designing complex emergent systems.
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A great interview with Levine on the design of Bioshock. His comments at the end of the interview about games and stories are remarkable given the fact that Bioshock is still pretty storydriven…