Most of you will probably know I’m involved1 with this new mobile game community called Playyoo. I haven’t blogged about it here explicitly because most of my contributions so far are still being developed and will hopefully hit the internet around December. I have an excuse to talk about it now though, because recently I was interviewed by the people of Playyoo for their blog. Read about my thoughts on the role of sociality in (mobile) gaming and how that will work in Playyoo’s meta-game, as well as what I think about casual games and the unique game design opportunities for mobile.
A quote from the interview:
What does the term ‘casual game’ mean to you?‘Casual,’ to me, says something about the level of attention and engagement that a player has (or is required to have) with the game. For me as a designer, casual games provide interesting challenges. It might seem simple to create these casual games, but they’re actually quite tricky to pull off, or pull off well, that is. From a game design perspective, I think it’s more challenging to pull off a high quality causal game than yet another first-person shooter game.
Read the rest of the interview over at the Playyoo blog.2
- They’ve hired me to do game and interaction design. I have been working on mobile games, a game creation tool, and a web-based meta-game. [↩]
- Thanks to Alper Çuǧun for the photo that’s in the post. [↩]